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EDUCAUSE organizes its efforts around three IT Focus Areas
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- Federal Policy and Law (4)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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7 Things You Should Know About Mobile App Development
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April 19, 2011
Users increasingly expect to be able to do virtually everything on a mobile device that they can do on a laptop (if not more ). The initial decision point for any mobile development program…
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7 Things You Should Know About Net Neutrality
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June 22, 2010
Net neutrality is the principle that broadband Internet providers will handle all network traffic in a nondiscriminatory manner. The Internet was conceived as an “open” service that would ope…
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7 Things You Should Know About the P2P Provisions of the HEOA
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May 24, 2010
The Higher Education Opportunity Act (HEOA) includes a number of provisions that require colleges and universities to take specific actions to limit the unauthorized distribution of copyrighted m…
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7 Things You Should Know About P2P
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March 11, 2009
Peer-to-peer (P2P) is an approach to content distribution in which digital files are transferred between “peer” computers over the Internet. Because they do not rely on a central server to de…

















