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October 15–18, 2013
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Focus Areas
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EDUCAUSE organizes its efforts around three IT Focus Areas
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EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
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- Information Technology Management and Leadership (213)
- Planning (70)
- Teaching and Learning (67)
- Information Systems and Services (64)
- Staffing (57)
- Policy and Law (49)
- Campus Policies (41)
- Campus Policy and Law (41)
- Support Services (39)
- Operational Planning (36)
- Organizational Structure (35)
- Strategic Planning (31)
- Business Process Reengineering (29)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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CAUSE/EFFECT Journal, Volume 22, Number 4
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January 1, 1999
This is the entire issue of CAUSE/EFFECT Journal, Volume 22, Number 4, 1999. This is the entire issue of CAUSE/EFFECT Journal, Volume 22, Number 4, 199…
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Recommended Reading
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January 1, 1999
Two books are reviewed in this issue: Innovative Use of Information Technology by Colleges , Council on Library and Information Resources; Renewing Administration: Preparing Colleges and Unive…
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Training Future Faculty to Create New Learning Environments
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January 1, 1999
This "Good Ideas" article describes the TA Web Certification Program at the University of Minnesota. This program trains teaching assistants with differing levels of computer experience …
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Cross-Campus Partnerships That Work
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January 1, 1999
Not only can a university computing organization and bookstore form a successful partnership to sell computers to students, but that partnership can also include a third-party service vendor, the c…
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Decentralized Information Technology Requires Central Coordination!
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January 1, 1999
This "Viewpoint" article addresses the development of information technology organizational infrastructure in institutions with a high degree of independence at the department and college…
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Computer Use Policies at Major U. S. Public Universities
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January 1, 1999
This study examined policies on computer use at selected public universities to determine if there are common attributes in such policies. This study e…
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Managing the Campus Internet Explosion
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January 1, 1999
The Internet, in its rebirth as the World Wide Web, entered the campus environment with great rapidity and little forewarning. The rapidity of adoption by students caused many academic institution…
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Mount Holyoke College Reshapes Reengineering
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January 1, 1999
Reengineering projects at Mount Holyoke College led participants to conclude that business process reengineering (BPR) in higher education involves a magnitude of cultural change that differentiate…
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Lessons Learned in Process Reengineering at a Community College
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January 1, 1999
"Paving cow paths" with new technologies seldom causes significant improvement in productivity. To truly benefit from implementing new systems or major system upgrades, an institution mu…
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Retaining IT Staff through Effective Institutional Planning and Management
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January 1, 1999
With today's shortage of information technology professionals in the workforce, it is imperative that colleges and universities limit IT staff turnover. One of the keys to retention is job sa…

















