-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- E-Learning [x]
- Learning [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (37)
- Instructional Technologies (17)
- Information Technology Management and Leadership (16)
- Teaching (16)
- Learners (11)
- Simulations (11)
- Games and Gaming (10)
- Mobile Learning (10)
- Instructional Design (8)
- Millennials (8)
- IT Integration (7)
- Online Teaching Strategies (7)
- Virtual Community (7)
- Active Learning (6)
- Assessment and Evaluation (6)
- Distributed Computing (6)
- Mobile Computing (6)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
Collaboration and Technology: Scaffolding for Online Student Success
-
February 23, 2012
Collaboration and group work are important online teaching and learning strategies, providing many benefits for students related to student engagement, student learning, and student success. Howeve…
-
Student-Community Collaboration to Construct Mobile Learning Games
-
September 27, 2011
Key Takeaways Integrating mobile learning games into a graduate-level course at Appalachian State University built on the concepts behind constructionist pedagogy and service-lear…
-
7 Things You Should Know About Gamification
-
August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
-
Assessing for Deeper Learning
-
October 20, 2011
|
A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
-
The Educational Potential of Mobile Computing in the Field
-
March 29, 2011
Key Takeaways Giving students hands-on experience of field work with mobile tablet PCs loaded with visualization software facilitates active learning and integration of complex …
-
Learning through Situated Simulations: Exploring Mobile Augmented Reality
-
January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
-
Distance vs. Distributed Education: Bringing the Campus to the Student
-
October 14, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Advances in integrating the worlds of bits and atoms are challenging assumptions of scarcity that are implicit in the organization of advanced technical education and investigation. MIT's Neil…
-
Teaching Without Walls: Life Beyond the Lecture
-
September 14, 2009
Malcolm Brown , EDUCAUSE Learning Initiative director, will moderate this web seminar with Michelle Pacansky-Brock , where she’ll pull back the curtain on the classroom of the future, exp…
-
Using Discussion Rubrics to Encourage Student Participation and Learning (Innovative Practice)
-
January 21, 2009
|
A session at the ELI Annual Meeting 2009
Years of research show that building in opportunities for discussion promotes participation and collaboration for students in both face-to-face and online learning environments. How can we ensure t…
-
New ELI 7 Things... Explores Gamification
-
August 12, 2011
Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentr…



















