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- E-Learning [x]
- Instructional Design [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (19)
- Teaching (13)
- Instructional Technologies (10)
- Learning (8)
- Information Technology Management and Leadership (6)
- Online Teaching Strategies (6)
- Blended Learning (5)
- Games and Gaming (5)
- Learners (5)
- Simulations (5)
- Curriculum Development (3)
- Faculty (3)
- Libraries and Technology (3)
- Millennials (3)
- Mobile Learning (3)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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The iDEAL Makeover: A University-Wide Transition to Blended Courses
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September 15, 2010
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A session at the ELI 2010 Online Fall Focus Session
As an emergent university built on a rich heritage and commitment to innovation, Brandman University, part of the Chapman University system, had a unique opportunity to redesign its course delive…
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Teaching Without Walls: Life Beyond the Lecture
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September 14, 2009
Malcolm Brown , EDUCAUSE Learning Initiative director, will moderate this web seminar with Michelle Pacansky-Brock , where she’ll pull back the curtain on the classroom of the future, exp…
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Transforming Teaching and Learning Challenges
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April 14, 2009
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A session at the EDUCAUSE Western Regional Conference 2009
Whether you're looking for potential solutions to improve the student learning experience or to better engage students by increasing online interactivity, this session will provide several mod…
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The Anatomy of a Course Designed Like a Video Game
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
As vehicles for learning and development, online courses and computer-based video games share many of the same structural elements. This presentation will analyze an online course taught at UMass B…
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Why Today’s Students Value Authentic Learning
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October 2, 2007
Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…
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Authentic Learning for the 21st Century: An Overview
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January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…
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Reflecting, Writing, and Responding: Reasons Students Blog
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January 1, 2007
Faculty and students are recognizing blogging's learning potential, including the chance to practice writing, reflect on others' thinking, and respond to critical analyses of one's…
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7 Things You Should Know About Collaborative Editing
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December 15, 2005
Collaborative editing tools allow a group of individuals to simultaneously edit a document, see who else is working on it, and watch in real time as others make changes. As a functional hybrid of…

















