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- Student Engagement and Interaction [x]
- Virtual Worlds [x]
- Teaching and Learning (46)
- Virtual Community (46)
- Games and Gaming (21)
- Learning (17)
- Instructional Technologies (12)
- Simulations (11)
- Teaching (11)
- Virtual Learning Environment (VLE) (11)
- Information Technology Management and Leadership (10)
- E-Learning (8)
- Learners (8)
- Social Media (7)
- Learning Environments (6)
- Instructional Design (4)
- Libraries and Technology (4)
- Networking and Emerging Technologies (4)
- Online Teaching Strategies (4)
- Web 2.0 (3)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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CyberCIEGE
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January 13, 2010
CyberCIEGE enhances cyber security education and training through an extensible resource management video game similar to SimCity™ and RollerCoaster Tycoon®. In the CyberCIEGE virtual world, p…
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation
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March 26, 2009
Key Takeaways A real-world approach to virtual learning spaces brings similar constraints on the types of teaching and learning possible in the virtual spaces. An alternative appr…
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ELI Podcast: Virtual Worlds as Naturally Occurring Online Learning Environments
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January 26, 2009
This hour-long podcast features a keynote address by Constance Steinkuehler , Assistant Professor, Educational Communication & Technology, University of Wisconsin-Madison. Her speech, &quo…
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Immersive Interfaces for Engagement and Learning
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January 1, 2009
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual im…
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Higher Education as Virtual Conversation
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September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
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Virtual Worlds? "Outlook Good"
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September 15, 2008
© 2008 AJ Kelton. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ …
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Educational Frontiers: Learning in a Virtual World
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September 15, 2008
© 2008 Cynthia M. Calongne. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-ShareAlike 3.0 License ( http://creativecommons.org/licenses/by-nc-sa/3.0/ …
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Virtual Worlds: Moving Beyond Today
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September 15, 2008
© 2008 Donald J. Welch. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, v…
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Virtual Worlds as Digital Playgrounds
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September 15, 2008
© 2008 Marina Umaschi Bers EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Virtual Worlds as Digital Playgrounds Marina Umaschi Bers Marina Umaschi Bers is an as…
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Genome Island
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September 15, 2008
© 2008 Mary Anne Clark EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Genome Island Mary Anne Clark Mary Anne Clark ("Max Chatnoir" in Second Life) is Prof…


















