-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- Games and Gaming [x]
- Institutional Management [x]
- Student Engagement and Interaction [x]
- Information Technology Management and Leadership (17)
- Teaching and Learning (17)
- Analytics (10)
- Learning Analytics (10)
- Distributed Computing (8)
- Mobile Computing (8)
- E-Learning (7)
- Mobile Learning (7)
- Augmented Reality (5)
- E-Content (5)
- Libraries and Technology (5)
- Networking and Emerging Technologies (5)
- Tablets and iPads (5)
- E-Books (4)
- Learning (3)
- Mobile Apps (3)
- Curriculum Development (2)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
Tune In March 5 -- The Horizon Report in Action: Emerging Technologies Today and Tomorrow
-
February 27, 2012
During this free hour-long session, “ The Horizon Report in Action: Emerging Technologies Today and Tomorrow ,” Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative will…
-
Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality
-
May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44, no.…
-
A Web Game for Predicting Some Futures: Exploring the Wisdom of Crowds
-
May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44,…
-
2011 Horizon Report on Emerging Technologies Published
-
February 8, 2011
The 2011 Horizon Report , which was released today, spotlights six emerging technologies that are likely to have a significant impact on higher education in the next one to five years,…
-
Student Induction through Digital Game-based Learning Environments
-
January 1, 2006
Student retention within Universities is becoming more important as the Government is targeting 50 percent of 18 to 30 year olds to experience higher education before 2010 in the UK. The need to …
-
Austin Community College Video Game Development Program
-
February 22, 2007
|
A session at the EDUCAUSE Southwest Regional Conference 2007
Austin is the third-largest center for video game development in the United States. The presentation includes: going from zero to operational in a year; making the right contacts; scoping out a pro…
-
CNI Podcast: Prediction Markets for Emerging Technology - An Interview with NITLE's Bryan Alexander
-
January 7, 2009
This ninenteen minute podcast features an interview with Bryan Alexander , Director for Research at the National Institute for Technology and Liberal Education ( NITLE ). It was recorded at …


















