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Filter by Presentations
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- Learning (37)
- Games and Gaming (35)
- E-Learning (28)
- Information Technology Management and Leadership (28)
- Instructional Technologies (26)
- Learners (20)
- Teaching (16)
- Instructional Design (15)
- Distributed Computing (12)
- Mobile Computing (12)
- Virtual Community (12)
- IT Integration (10)
- Learning Environments (10)
- Assessment and Evaluation (9)
- Millennials (9)
- Libraries and Technology (8)
- Mobile Learning (8)
- Social Media (8)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Do the Math! Increasing Student Engagement and Learning
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February 13, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Many colleges have low success rates in their developmental math programs. Do the Math is a Next Generation Learning Challenges Wave 1 project that seeks to address this problem by increasing stude…
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Seminar 02 - Engaging and Empowering the 21st-Century Student Using Wikipedia PLEASE NOTE: Separate registration and fee are required to attend this seminar.
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February 13, 2012
"Most inquiry starts at Wikipedia, whether we like it or not," writes columnist Casper Grathwohl in the Chronicle of Higher Education. "So as students and scholars, we need to improv…
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Opening the Door to New Possibilities Through the Use of Analytics
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February 16, 2011
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A session at the ELI Annual Meeting 2011
Since the time of "intelligent tutoring systems," educational technologists have explored methods to improve learning. Today with the emergence of analytics, an exciting set of tools is b…
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Learner Self-Engagement in Web 2.0 Participatory Learning Environments (Research-Based)
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February 15, 2011
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A session at the ELI Annual Meeting 2011
Learners benefit from blogs and wikis when their use is scaffolded by the instructor and/or course requirements. But if these prompts are missing or poorly designed, will learners self-activate usi…
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Design for Learning: Waiting for Superman vs. Empowering Superheroes
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February 15, 2011
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A session at the ELI Annual Meeting 2011
We're entering a transformative time for education, with new technologies positioned to disrupt the known market and system. Though pioneering, many of the past century's technologies fai…
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The 2011 Horizon Report - Sponsored by SunGard Higher Education, An EDUCAUSE Platinum Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies for teaching, l…
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A Campus-Based Alternate Reality Game (Pilot Program/Emerging Technology)
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February 14, 2011
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A session at the ELI Annual Meeting 2011
Alternate reality games merge the real world with the online world and game characters with game players. In spring 2010, UNC–Chapel Hill conducted its first ARG, designed to help undergraduates …
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Using Technology to Engage Students - Sponsored by Turning Technologies, An EDUCAUSE Bronze Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
It has been suggested that the lack of interaction in large lecture courses is to blame for the many problems facing these courses: declining enrollments, low attendance, poor evaluations, and d…
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Maximizing Content Coverage and Learning in a Blended Biology Course
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September 16, 2010
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A session at the ELI 2010 Online Fall Focus Session
Perhaps the biggest challenge of face-to-face courses is covering content while simultaneously modeling scientific thinking. This session will address how this challenge can be overcome in a blen…
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The iDEAL Makeover: A University-Wide Transition to Blended Courses
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September 15, 2010
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A session at the ELI 2010 Online Fall Focus Session
As an emergent university built on a rich heritage and commitment to innovation, Brandman University, part of the Chapman University system, had a unique opportunity to redesign its course delive…

















