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Filter by type
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- Student Engagement and Interaction [x]
- Teaching and Learning (231)
- Information Technology Management and Leadership (91)
- Instructional Technologies (77)
- Games and Gaming (68)
- E-Learning (66)
- Learning (63)
- Teaching (34)
- Distributed Computing (30)
- Learners (30)
- Mobile Computing (30)
- Virtual Community (29)
- Networking and Emerging Technologies (27)
- Social Media (27)
- Institutional Management (24)
- Instructional Design (23)
- Learning Environments (23)
- Mobile Learning (23)
- IT Integration (21)
- Assessment and Evaluation (20)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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It's Flipping Easy! How Easy-to-Use Portable Digital Camcorders Bring the Larger World and New Pedagogies into the Classroom
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
Twenty-first century college and university curricula are emphasizing the connections between course work, student research, and engagement with the larger community outside the traditional class…
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Lowering the Barriers to Mobile Device Adoption
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
Central Michigan University has launched an initiative to dramatically increase the engagement of incoming education students through a combination of technologies centered on Apple's iPod t…
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Your Campus on a Smartphone, and the Future of Mobile Education (10:15 a.m. PT; 11:15 a.m. MT; 12:15 p.m. CT; 1:15 p.m. ET)
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
More students are using mobile devices to manage their social, personal, and academic lives, which makes the question of how best to fit mobile technology into the campus environment one of incre…
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Connect and Collaborate: Women Telling Women About Online Learning
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
The Collaborative Online Resource Environment for Women (CORE4WOMEN) was proposed by 30 women from various fields within distance education. The effort has been supported by the United States Dista…
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Maturity Level and iPhone and iPod Touch Usage
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February 17, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will provide research to support a link between the maturity level of college students and their use of a mobile learning device (iPhone/iPod touch). More specifically, the research de…
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The Next Best Thing to Recess: Teaching Biology in Second Life
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will discuss a nonmajors genetics class held entirely in world in Second Life. Most of the course content is presented through a guided series of virtual experiments. Students can work…
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Educational Virtual Environment Methodologies
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
By providing faculty theoretical frameworks using Bloom's taxonomy, experiential learning, transformational learning, reflective learning, and social learning/inclusion methodologies applied t…
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Technology and Learner Motivation in Library Instruction: A Study of Personal Response Systems (Research-Based)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Negative student perceptions make learner motivation a special challenge in library instruction. Using Keller's ARCS model as a guide, we postulate that the use of personal response system (PR…
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…
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The Effect of Using More Technology on the Level of Student Motivation to Learn (Research-Based)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
As a faculty member begins to add more technology into a course, and the amount of face-to-face contact starts to decrease, a number of questions about teaching effectiveness start to creep into an…

















