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- E-Learning [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (138)
- Information Technology Management and Leadership (70)
- Instructional Technologies (51)
- Mobile Learning (47)
- Distributed Computing (38)
- Mobile Computing (38)
- Learning (37)
- Teaching (36)
- Games and Gaming (35)
- Blended Learning (26)
- Online Teaching Strategies (21)
- Simulations (21)
- Institutional Management (20)
- Instructional Design (19)
- Learners (17)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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7 Things You Should Know About Screencasting
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March 15, 2006
A screencast is a video recording of the actions on a user's computer screen, typically with accompanying audio, distributed through RSS. Screencasts can be thought of as video podcasts. The…
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Purdue's System-Wide Deployment of a Classroom Response System
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March 14, 2006
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A session at the EDUCAUSE Midwest Regional Conference 2006
A classroom response system is an electronic instructional system used by more than 40 instructors on the Purdue West Lafayette Campus encompassing approximately 9,000 students. Using eInstruction&…
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Promising Technologies on the Horizon
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January 31, 2006
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A session at the ELI Annual Meeting 2006
The 2006 Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…
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Scavenger Hunt Enhances Students' Utilization of Blackboard
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January 1, 2006
Distance education courses present some unique challenges for both students and instructors. One of the first challenges students experience occurs when they try to navigate through the technology…
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;
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January 1, 2006
Recommended Reading Clark Aldrich John Wiley and Sons, 2005 $60.00, 400 pp. ISBN 0-7879-7735-7 Reviewed by Deborah Keyek-Franssen Two recurring thoughts gave…
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The Future of Online Teaching and Learning in Higher Education: The Survey Says…
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January 1, 2006
The Future of Online Teaching and Learning in Higher Education: The Survey Says... A survey substantiates some ideas about online learning and refutes others By Kyong-Jee Kim and Curt…
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Assessing What Students Learn in Technology-Based Learning Environments
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January 1, 2006
Virtual simulations, role-playing in games, discussion boards, and shared spaces are among the growing kinds of options educators are using to foster student learning. Aside from the efficiency o…
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7 Things You Should Know About Collaborative Editing
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December 15, 2005
Collaborative editing tools allow a group of individuals to simultaneously edit a document, see who else is working on it, and watch in real time as others make changes. As a functional hybrid of…
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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7 Things You Should Know About Videoblogging
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August 15, 2005
A videoblog, or vlog, is a Web log (blog) that primarily utilizes video rather than text or audio. Videoblogging offers a richer experience than text blogging by combining movies, sound, still im…

















