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October 15–18, 2013
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- Teaching and Learning (643)
- Information Technology Management and Leadership (330)
- Instructional Technologies (193)
- E-Learning (156)
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- Assessment and Evaluation (100)
- Libraries and Technology (95)
- Student Engagement and Interaction (92)
- Learning Environments (80)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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IM:PACT: Supporting Faculty Innovation in Course Redesign
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February 5, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
IM:PACT is a centrally supported program that encourages faculty innovation in the redesign of large-enrollment courses at Purdue University. In two years, IM:PACT has seen the participation of 61 …
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FLEXspace: Flexible Learning Environments eXchange
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February 6, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
FLEXspace is a robust, interactive OER database designed to share and evaluate learning spaces. Originated as a SUNY Innovative Instruction Space Repository proof-of-concept project with ARTstor, t…
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E-Texts or Bust: Observations from the Internet2/EDUCAUSE E-Text Pilot
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February 5, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
In 2012, Internet2 and EDUCAUSE sponsored an initiative to pilot the use of e-textbooks across multiple universities. Over 25 institutions are participating in the study, with each evaluating the…
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Finding Your Pathway to E-Textbook Authoring
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February 5, 2013
Making and sharing e-books has never been easier. Many tools are available, and many of them are free. The ability to author an electronic document that's portable, accessible on many platfo…
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Everything You Always Wanted to Know about Badges but Were Afraid to Ask
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February 6, 2013
Open badges: this concept can be explosive in an educational environment. During this session, Mozilla will lay bare the successes, challenges, and failures of the Open Badge Infrastructure (OBI) p…
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Seeking Evidence of Impact for Technology-Based Innovations in Continually Dynamic Settings
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February 5, 2013
This session will present results from a longitudinal distributed learning impact evaluation at the University of Central Florida. Researchers will discuss evaluation design elements and results th…
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If You Badge It, Will They Engage? Gamification Principles in Online Courses
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February 5, 2013
Motivation (and the associated engagement) in online classes is both the linchpin to success and arguably the most difficult element to inspire in students. The principles of gaming offer clues t…
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Next-Generation Learning: How Do We Get There from Here?
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February 5, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
What does tech-enabled next-generation learning mean to you, and what does it look like on your campus? What excites you most about the potential it offers? What is your greatest concern about if t…
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Next-Generation Learning: What Is It? And Will It Work?
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February 6, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
The explosion of online educational resources, more powerful learning platforms, learner analytics, and MOOCs is changing higher education. Unfortunately, research on the effectiveness of differe…
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Giving Credit Where and When It Is Due: Adventures in Digital Credentials and Badges
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February 5, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
Groups not traditionally in the degree-granting realm are upending how (and by whom) credit is issued. We will look at how programs outside higher education—as well as some pioneering projects …

















