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- E-Learning [x]
- Student Engagement and Interaction [x]
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- Information Technology Management and Leadership (70)
- Instructional Technologies (51)
- Mobile Learning (47)
- Distributed Computing (38)
- Mobile Computing (38)
- Learning (37)
- Teaching (36)
- Games and Gaming (35)
- Blended Learning (26)
- Online Teaching Strategies (21)
- Simulations (21)
- Institutional Management (20)
- Instructional Design (19)
- Learners (17)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Student Mobile Computing Practices, 2012: Lessons Learned from Qatar
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May 18, 2012
Mobile computing is transforming information technology and the student learning environment in higher education , yet educational institutions everywhere are just scratching the surfa…
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Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
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April 12, 2012
Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage todayâ…
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IT-Based Transformation in Higher Education: Possibilities and Prospects
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March 19, 2012
If information technologies are to transform higher education, we must exploit opportunities and address problems. At the same time, transformed higher education cannot neglect important dimensi…
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7 Things You Should Know About Projecting from Mobile Devices
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March 7, 2012
Emerging technologies allow users to connect to classroom projection systems from mobile devices , including tablets and some smartphones. Such tools can change the character of interaction…
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Mobile teaching and learning: engaging students and measuring impact
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February 23, 2012
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A session at the EDUCAUSE West/Southwest Regional Conference 2012
The ELI's focus session on mobile learning brought together a collection of best practices, case studies, and research on mobile technologies' potential to engage students and enhance lea…
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-rich …
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Different Paths, Same Goal: How Four Schools Introduced Tablets on Campus
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
In this interactive forum, representatives from four schools that have taken on the mission of integrating tablets into the academic environment will share their experiences from their campus table…
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Mobile Teaching and Learning: Engaging Students and Measuring Impact
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March 27, 2012
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A session at the EDUCAUSE Midwest Regional Conference 2012
The ELI's focus session on mobile learning brought together a collection of best practices, case studies, and research on mobile technology's potential to engage students and enhance lear…
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Mobility, Analytics, and Deeper Learning - Sponsored furniture provided by Herman Miller
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February 14, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Special Collections Using Augmented Reality to Enhance Learning and Teaching (SCARLET) Matt Ramirez, SCARLET AR Development Officer, Mimas, University of Manchester The SCARLET project is…


















