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- Student Engagement and Interaction [x]
- Teaching [x]
- Teaching and Learning (97)
- Instructional Technologies (53)
- Learning (49)
- E-Learning (36)
- Instructional Design (33)
- Learners (31)
- Online Teaching Strategies (30)
- Information Technology Management and Leadership (26)
- IT Integration (23)
- Virtual Community (21)
- Games and Gaming (19)
- Curriculum Development (17)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Blogging in the Classroom: Bane or Blessing?
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March 10, 2010
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A session at the NERCOMP Annual Conference 2010
This panel session will feature an interactive discussion of how to use blogs to enhance student learning. Students, faculty, and an instructional technology specialist panelist will discuss their …
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Chapter 15: The Open Learning Initiative: Enacting Instruction Online
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May 2, 2012
A chapter from Game Changers Ross Strader and Candace Thille This chapter is licensed under a Creative Commons Attribution 3.0 Unported License New technologies are oft…
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Collaboration and Technology: Scaffolding for Online Student Success
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February 23, 2012
Collaboration and group work are important online teaching and learning strategies, providing many benefits for students related to student engagement, student learning, and student success. Howeve…
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-ri…
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Creating Interactive and Engaging Online Environments
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January 20, 2010
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A session at the ELI Annual Meeting 2010
What are the best ways to make synchronous online events more interactive and engaging? Are there good online equivalents for the many face-to-face engagements that are currently used? Or does the …
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Digital Field Assignments: Course Projects for the Net Generation
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Digital field assignments combine active-learning strategies with digital technologies to engage today's learners in team-based assignments in which students apply classroom concepts as they r…
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Disrupting Ourselves: Cherished Assumptions, New Designs, and the Problem of Learning in Higher Ed - Sponsored by WTC Consulting
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January 11, 2012
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A session at the Mid-Atlantic Regional Conference 2012
Our concept of learning has expanded at a rate far outpacing our notion of teaching, an issue that applies to the design and delivery of learning experiences. This presentation will look at how thi…
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Do the Math! Increasing Student Engagement and Learning
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February 13, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Many colleges have low success rates in their developmental math programs. Do the Math is a Next Generation Learning Challenges Wave 1 project that seeks to address this problem by increasing stude…
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Effective Faculty Development through Strategies for Engagement and Satisfaction
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September 5, 2012
Key Takeaways To address exponential growth in online learning , the University of Central Florida expanded its faculty development program, focusing on offering more effective an…


















