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- Games and Gaming [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (151)
- Learning (53)
- Information Technology Management and Leadership (48)
- Instructional Technologies (39)
- E-Learning (35)
- Learners (26)
- Virtual Community (26)
- Virtual Worlds (22)
- Simulations (21)
- Teaching (19)
- Institutional Management (17)
- Libraries and Technology (17)
- Distributed Computing (15)
- Mobile Computing (15)
- Instructional Design (14)
- Mobile Learning (14)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Project Management Gaming: Learn Project Management with a Team-Based Game Approach
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
Join Loyola for a game of Project Risk, a game where your team competes against others to deliver your project on time, on scope, and on budget. Learn the basics of project management! Come to lear…
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
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Student-Community Collaboration to Construct Mobile Learning Games
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September 27, 2011
Key Takeaways Integrating mobile learning games into a graduate-level course at Appalachian State University built on the concepts behind constructionist pedagogy and service-lear…
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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Project Management Gaming: Learn Project Management with a Team-Based Game Approach
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Join Loyola for "Project Risk," a game where your team competes against others to deliver your project on time, on scope, and in budget. Learn the basics of project management. Come to le…
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GameZombie TV: Using Game Media Production to Construct a Project-Based Learning Environment
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
This session will explore a dynamic case study on how the popular, award-winning, project-based digital media curriculum, GameZombie TV, teaches students to become self-directed learners capable of…
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The Horizon Report in Action: Emerging Technologies Today and Tomorrow
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May 3, 2011
Wondering what's new in mobiles, electronic books, learning analytics, and other emerging technology areas? Join Malcolm Brown and Veronica Diaz of the EDUCAUSE Learning Initiative as they r…
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The 2011 Horizon Report - Sponsored by SunGard Higher Education, An EDUCAUSE Platinum Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies for teaching, l…
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A Campus-Based Alternate Reality Game (Pilot Program/Emerging Technology)
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February 14, 2011
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A session at the ELI Annual Meeting 2011
Alternate reality games merge the real world with the online world and game characters with game players. In spring 2010, UNC–Chapel Hill conducted its first ARG, designed to help undergraduates …


















