-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
Filter by Presentations
- Annual Conferences [x]
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (51)
- Information Technology Management and Leadership (26)
- Instructional Technologies (20)
- E-Learning (14)
- Learning (11)
- Networking and Emerging Technologies (10)
- Institutional Management (9)
- Games and Gaming (8)
- Social Media (7)
- Student Success (7)
- Students (7)
- Assessment and Evaluation (6)
- Internet and Web Applications (6)
- Network Applications (6)
- Teaching (6)
- Virtual Community (6)
- Web 2.0 (6)
- Instructional Design (5)
- Support Services (5)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
Distance vs. Distributed Education: Bringing the Campus to the Student
-
October 14, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Advances in integrating the worlds of bits and atoms are challenging assumptions of scarcity that are implicit in the organization of advanced technical education and investigation. MIT's Neil…
-
Getting Back to Business: A Strategic Plan for Supporting the Success of Your Students
-
October 13, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Even when you think you are doing everything right to meet the needs of your students, it's frighteningly easy to lose touch with your constituents' priorities. Learn how Wharton Computin…
-
Classroom Engagement in the Age of Cell Phones and Social Media
-
October 13, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Hotseat, a mobile learning application developed at Purdue University, enables students to engage in classroom discussion using Twitter, Facebook, or a mobile device. Learn how this tool was implem…
-
Research on Learner Self-Engagement in a Web 2.0 World: "We Used It How We Wanted To"
-
October 13, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Learners benefit from blogs and wikis when their use is scaffolded by the instructor and/or course requirements. But if these prompts are missing or poorly designed, will learners self-motivate usi…
-
Crowdsourcing the LMS: Using Students to Collect Meaningful Data on How Instructors Use the LMS
-
October 13, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Carleton University used crowdsourcing to collect information on how instructors use the institution's learning management system. This session will examine the concept of crowdsourcing, the c…
-
Capturing Student Intent to Enhance Institutional Effectiveness
-
October 13, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Is your institution tracking students from entry to exit or whether they plan to attend next semester? Pima Community College developed an innovative process to capture student educational goal and…
-
Engaged, Empowered and Enabled: The New K–12 Student Vision for Learning
-
October 13, 2010
|
A session at the EDUCAUSE 2010 Annual Conference
Since 2003, the Speak Up National Research Project has collected authentic feedback about education and technology from 1.5 million K–12 students. In this review of the most recent data findings,…
-
Death to the Dropbox: Rethinking Student Privacy and Public Performance
-
November 5, 2009
|
A session at the EDUCAUSE 2009 Annual Conference
Online educators struggle to re-create the social experience of the classroom. Remote students miss the camaraderie and interaction of the classroom, which is compounded by traditional approaches t…
-
Seminar 16P - Top-Ten Ways to Improve Student Learning Using Technology Outside the Classroom
-
November 3, 2009
|
A session at the EDUCAUSE 2009 Annual Conference
Technology is the most powerful way to increase your nontechnological interaction with students in the classroom. We will explore 10 easy ways for faculty to take advantage of technology to improve…
-
The Anatomy of a Course Designed Like a Video Game
-
October 31, 2008
|
A session at the EDUCAUSE 2008 Annual Conference
As vehicles for learning and development, online courses and computer-based video games share many of the same structural elements. This presentation will analyze an online course taught at UMass B…

















