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Filter by Presentations
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- Learning (37)
- Games and Gaming (35)
- E-Learning (28)
- Information Technology Management and Leadership (28)
- Instructional Technologies (26)
- Learners (20)
- Teaching (16)
- Instructional Design (15)
- Distributed Computing (12)
- Mobile Computing (12)
- Virtual Community (12)
- IT Integration (10)
- Learning Environments (10)
- Assessment and Evaluation (9)
- Millennials (9)
- Libraries and Technology (8)
- Mobile Learning (8)
- Social Media (8)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Teaching Presence: Creating and Sustaining Communities of Inquiry in Blended Learning Environments
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September 15, 2010
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A session at the ELI 2010 Online Fall Focus Session
This session will demonstrate and discuss how teaching presence can be designed, facilitated, and directed in a blended learning environment in order to increase levels of student engagement and …
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Transforming Digital Toys into Study Buddies: Using Mobile Devices to Engage Students
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March 4, 2010
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A session at the ELI 2010 Online Spring Focus Session
When wireless digital devices are introduced in a residential university, the dynamics of teaching and learning are changed, for worse or for better. Educators can compete for the mobile learning…
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Student Engagement in the Age of Mobile Devices
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March 4, 2010
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A session at the ELI 2010 Online Spring Focus Session
The primary focus of this presentation will be to offer an answer to a very complex question: What is the future of language learning? The presenter will explore how mobile devices fit into the f…
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Lowering the Barriers to Mobile Device Adoption
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
Central Michigan University has launched an initiative to dramatically increase the engagement of incoming education students through a combination of technologies centered on Apple's iPod t…
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It's Flipping Easy! How Easy-to-Use Portable Digital Camcorders Bring the Larger World and New Pedagogies into the Classroom
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
Twenty-first century college and university curricula are emphasizing the connections between course work, student research, and engagement with the larger community outside the traditional class…
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Your Campus on a Smartphone, and the Future of Mobile Education (10:15 a.m. PT; 11:15 a.m. MT; 12:15 p.m. CT; 1:15 p.m. ET)
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
More students are using mobile devices to manage their social, personal, and academic lives, which makes the question of how best to fit mobile technology into the campus environment one of incre…
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…
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Kindles in the Classroom: Theories, Practices, and Results in a Lower-Division English Course (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Theoretically, the Kindle is a promising teaching and learning device for the mobile generation now attending institutions of higher learning. In piloting subsidized Amazon Kindles, however, Prince…
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Creating Interactive and Engaging Online Environments
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January 20, 2010
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A session at the ELI Annual Meeting 2010
What are the best ways to make synchronous online events more interactive and engaging? Are there good online equivalents for the many face-to-face engagements that are currently used? Or does the …
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…

















