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Filter by type
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- IT Integration [x]
- Student Engagement and Interaction [x]
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- Instructional Technologies (37)
- Learning (28)
- Teaching (23)
- Information Technology Management and Leadership (22)
- E-Learning (16)
- Instructional Design (14)
- Distributed Computing (11)
- Mobile Computing (11)
- Assessment and Evaluation (9)
- Games and Gaming (9)
- Learners (8)
- Networking and Emerging Technologies (8)
- Virtual Community (8)
- Authentic Learning (7)
- Organizational Issues, Teaching and Learning (7)
- Students (7)
- Teaching with Technology (7)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Cell Phones in the (Language) Classroom: Recasting the Debate
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December 22, 2009
Key Takeaways To pursue a paradigm shift in education with limited finances, schools should consider taking advantage of ubiquitous cell phone technology for pedagogical purposes that squar…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…
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Learning and Technology - "In That Order"
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July 30, 2009
© 2009 Malcolm Brown EDUCAUSE Review, vol. 44, no. 4 (July/August 2009): 62–63 Malcolm Brown ( malcolm.b.brown@dartmouth.edu ), Director of Academic Computing at Dartmouth…
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Behind the Curtain: The Making and Execution of the ELI Annual Meeting Alternate Reality Game
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February 20, 2009
Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messa…
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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach …
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Making Learning Real: Turning Sim City into "Sim Science"!
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to imp…
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Assessing Student Learning Outcomes with Tablet PCs
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March 11, 2008
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A session at the NERCOMP Annual Conference 2008
Tablet PCs used in undergraduate field courses in archaeology and ecology have transformed the way we teach field-mapping and data-collection concepts. Curriculum redesign and assessment strategies…
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Student Content Showcase
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January 28, 2008
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A session at the ELI Annual Meeting 2008
How would students answer the question, "What would your ideal education look like?" See for yourself in the student content showcase, produced in collaboration with Apple. Five Apple stu…
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LITRE: Investigating the Effectiveness of Technology in Improving Student Learning (Learning Technology)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
LITRE, the Learning in a Technology-Rich Environment, is a North Carolina State initiative that has researched the impact of various technologies on student learning over the past three years. This…
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Digital Story Making: Understanding the Learner's Perspective (Research-based)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Digital storytelling assignments involve students in firsthand multimedia authorship. But what does the story-making experience feel like from the learner's perspective? What can students tell…


















