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Filter by type
- Podcasts (1143)
- Blogs (919)
- Agreements or Contracts (14)
- Articles, Briefs, Papers, and Reports (6190)
- Bibliography (10)
- Blogs and Wikis (61)
- Books and Monographs (95)
- Certification, Education, Training and Tutorials (44)
- Effective Practices (62)
- Government Documents, Laws, Testimonies or Reports (111)
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- Policies and Procedures (418)
- Presentations and Seminars (8292)
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- Information Technology Management and Leadership (7355)
- Teaching and Learning (5317)
- Policy and Law (2927)
- Networking and Emerging Technologies (2471)
- Cybersecurity (2268)
- Federal Policy and Law (2242)
- Information Systems and Services (1956)
- Libraries and Technology (1673)
- Instructional Technologies (1596)
- Institutional Management (1562)
- Security Management (1499)
- E-Learning (1368)
- Planning (1121)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Federal Privacy Law
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Federal Privacy Law True January is Data Privacy Month …
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Higher Education Opportunity Act (HEOA)
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Higher Education Opportunity Act (HEOA) True Starting the…
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PIPA
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Protect Intellectual Property Act (PIPA) True The Prev…
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Patents
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Patents True Patents There have been many efforts to…
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Digital Millennium Copyright Act (DMCA)
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Digital Millennium Copyright Act (DMCA) True The Digital …
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Broadband Policy
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Broadband Policy True The release of the National Broa…
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Federal Policy and Law
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Federal Policy and Law True This EDUCAUSE resource libra…
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Policy and Law
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Policy and Law True Information technology policy is imp…
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Cyberinfrastructure
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Cyberinfrastructure True Web Seminars and Podcasts: …
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Networking and Emerging Technologies
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Networking and Emerging Technologies True Networking and …

















