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- Learning [x]
- Student Engagement and Interaction [x]
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- Instructional Technologies (68)
- Information Technology Management and Leadership (55)
- Games and Gaming (53)
- Learners (52)
- Teaching (52)
- E-Learning (40)
- Instructional Design (37)
- IT Integration (28)
- Active Learning (25)
- Virtual Community (24)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Classroom.NEXT: Engaging Faculty and Students in Learning Space Design
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July 27, 2011
The Center for Excellence in Teaching and Learning at Texas Wesleyan University undertook a project to find out what a classroom would look like if it were designed by faculty and students â€â€¦
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Clickers in the Classroom: Transforming Students into Active Learners
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July 5, 2011
This research bulletin discusses a program at the University of South Carolina to implement SRSs in the classroom and to study the impacts that the technology has on student outcomes. In our…
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How Instructors Make Meaning of Features in Active Learning Spaces and the Impact on Student Learning
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October 21, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Active learning spaces are technology-rich, collaborative environments designed to engage students actively in their own learning. This highly interactive session will provide an opportunity to dis…
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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GameZombie TV: Using Game Media Production to Construct a Project-Based Learning Environment
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
This session will explore a dynamic case study on how the popular, award-winning, project-based digital media curriculum, GameZombie TV, teaches students to become self-directed learners capable of…
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Transforming Learning Through Analytics: A Conversation with George Siemens and Vernon Smith
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October 21, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Educators and administrators face difficult choices in response to calls for greater accountability and improved completion rates. Learning analytics can illuminate complex situations and help iden…
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Student Engagement: Challenges from a CIO Perspective
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May 31, 2011
Joanne Kossuth ( Joanne.Kossuth@olin.edu ) is Vice President for Operations and CIO at the Franklin W. Olin College of Engineering. She is Editor of the EDUCAUSE Review Viewpoints depa…
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The Educational Potential of Mobile Computing in the Field
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March 29, 2011
Key Takeaways Giving students hands-on experience of field work with mobile tablet PCs loaded with visualization software facilitates active learning and integration of complex …
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Mixable: A Mobile and Connected Learning Environment
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March 29, 2011
Key Takeaways Students increasingly turn to social networks to enable coursework discussions outside of class , a factor that promotes their academic engagement and success. A ne…



















