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- Student Engagement and Interaction [x]
- Teaching and Learning [x]
- Information Technology Management and Leadership (49)
- Learning (31)
- Games and Gaming (24)
- Instructional Technologies (24)
- E-Learning (22)
- Virtual Community (20)
- Teaching (17)
- Learners (15)
- Virtual Worlds (15)
- Simulations (14)
- Social Media (14)
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- IT Integration (12)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Deploying Innovation Locally
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October 7, 2010
© 2010 Veronica Diaz, Cindy Jennings, Kelvin Bentley, P. B. Garrett, Barron Koralesky, Christina Royal, and David Starrett. The text of this article is licensed under the Creative Commons Attrib…
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A Dialogue for Engagement
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October 7, 2010
© 2010 Malcolm Brown, Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs …
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Attention, and Other 21st-Century Social Media Literacies
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October 7, 2010
© 2010 Howard Rheingold. The text of this article is licensed under the Creative Commons Attribution NonCommercial License ( http://creativecommons.org/licenses/by-nc/3.0 ). EDUCAUSE Revi…
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EDUCAUSE Review Magazine, Volume 45, Number 5, September/October 2010
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October 7, 2010
EDUCAUSE Review Volume 45, Number 5 September/October 2010 Attention, Engagement, and the Next Generation features Attention, and Other 21…
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Student Engagement
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September 22, 2010
There are many facets to the student undergraduate experience. To truly engage students not just with their academic studies but also with the institution and each other, colleges and universitie…
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A Comparison of Student and Faculty Academic Technology Use Across Disciplines
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September 22, 2010
Key Takeaways Students and faculty use course management systems much more frequently than any other technology. Professional students use classroom response devices ("clickers&quo…
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Making the Case for Space: Three Years of Empirical Research on Learning Environments
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September 22, 2010
Key Takeaways Students attending classes in the University of Minnesota's new, technology-enhanced learning spaces exceeded final grade expectations relative to their ACT scores, sugge…
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Hotseat: Opening the Backchannel in Large Lectures
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September 22, 2010
Key Takeaways Despite their flaws as teaching and learning environments, large lectures remain a standard teaching approach because of their relatively low cost, ease of preparation, and lo…
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
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Through the Open Door: Open Courses as Research, Learning, and Engagement
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August 5, 2010
© 2010 Dave Cormier and George Siemens. The text of this article is licensed under the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Revie…




















