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Filter by type
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- E-Learning [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (58)
- Information Technology Management and Leadership (32)
- Instructional Technologies (24)
- Learning (19)
- Mobile Learning (18)
- Teaching (18)
- Distributed Computing (17)
- Mobile Computing (17)
- Simulations (14)
- Blended Learning (12)
- Games and Gaming (11)
- IT Integration (11)
- Instructional Design (9)
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- Learners (8)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Asynchronous and Synchronous E-Learning
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November 17, 2008
© 2008 Stefan Hrastinski EDUCAUSE Quarterly, vol. 31, no. 4 (October–December 2008) Asynchronous and Synchronous E-Learning A study of asynchronous and synchronous e-learning meth…
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7 Things You Should Know About Ustream
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October 21, 2008
Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a plat…
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MiRTLE
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September 15, 2008
© 2008 Michael Gardner, John Scott, and Bernard Horan EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) MiRTLE Michael Gardner, John Scott, and Bernard Horan Michael Gar…
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A Framework for Assessing Learning Outcomes in Online Business Simulations
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December 28, 2007
This paper explores a framework for assessing effectiveness in online business simulations geared towards business students. This paper explores …
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7 Things You Should Know About Skype
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December 5, 2007
Skype is a voice over Internet protocol (VoIP) application that lets users make free phone calls between Skype-equipped computers and inexpensive calls between Skype computers and landline or cel…
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Why Today’s Students Value Authentic Learning
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October 2, 2007
Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…
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Strategies to Engage Online Students and Reduce Attrition Rates
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July 18, 2007
Attrition continues to be a major issue in higher education. Attrition rates for classes taught through distance education are 10 - 20% higher than classes taught in a face-to-face setting. Educa…
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Wharton's Learning Lab: A Visual Tour
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August 1, 2005
Below is a selection of the learning simulations developed by Wharton's Alfred West Jr. Learning Lab. For additional information and more details on the simulations, see the Learning Lab…
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Second Life: Reaching into the Virtual World for Real-World Learning
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August 14, 2007
This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…

















