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- E-Learning [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (138)
- Information Technology Management and Leadership (70)
- Instructional Technologies (51)
- Mobile Learning (47)
- Distributed Computing (38)
- Mobile Computing (38)
- Learning (37)
- Teaching (36)
- Games and Gaming (35)
- Blended Learning (26)
- Online Teaching Strategies (21)
- Simulations (21)
- Institutional Management (20)
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- Learners (17)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-ri…
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Creating an Open Web 2.0 Cloud E-Learning Experience
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October 15, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Open blogs and cloud platforms such as Facebook have great educational potential. This session will present how Penn State University's reengineering of its Biology 12 introductory biology lab…
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Creating Interactive and Engaging Online Environments
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January 20, 2010
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A session at the ELI Annual Meeting 2010
What are the best ways to make synchronous online events more interactive and engaging? Are there good online equivalents for the many face-to-face engagements that are currently used? Or does the …
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Death to the Dropbox: Rethinking Student Privacy and Public Performance
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November 5, 2009
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A session at the EDUCAUSE 2009 Annual Conference
Online educators struggle to re-create the social experience of the classroom. Remote students miss the camaraderie and interaction of the classroom, which is compounded by traditional approaches t…
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Deploying Innovation Locally
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October 7, 2010
© 2010 Veronica Diaz, Cindy Jennings, Kelvin Bentley, P. B. Garrett, Barron Koralesky, Christina Royal, and David Starrett. The text of this article is licensed under the Creative Commons Attrib…
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Different Paths, Same Goal: How Four Schools Introduced Tablets on Campus
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
In this interactive forum, representatives from four schools that have taken on the mission of integrating tablets into the academic environment will share their experiences from their campus table…
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Digital Field Assignments: Course Projects for the Net Generation
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Digital field assignments combine active-learning strategies with digital technologies to engage today's learners in team-based assignments in which students apply classroom concepts as they r…
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Digital Story Making: Understanding the Learner's Perspective (Research-based)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Digital storytelling assignments involve students in firsthand multimedia authorship. But what does the story-making experience feel like from the learner's perspective? What can students tell…
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Digital Texts and the Future of Education: Why Books?
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March 29, 2011
Key Takeaways Students have expectations for interactivity and connectedness when they use digital devices, yet these expectations are frequently unmet when using most digital tex…




















