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- Information Technology Management and Leadership [x]
- Student Engagement and Interaction [x]
- Students [x]
- Teaching and Learning (47)
- Instructional Technologies (18)
- Student Technology Use (16)
- Institutional Management (11)
- Learners (11)
- Distributed Computing (10)
- Mobile Computing (10)
- Teaching (10)
- Learning (9)
- E-Learning (8)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Virtual Worlds as Digital Playgrounds
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September 15, 2008
© 2008 Marina Umaschi Bers EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Virtual Worlds as Digital Playgrounds Marina Umaschi Bers Marina Umaschi Bers is an as…
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Educational Frontiers: Learning in a Virtual World
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September 15, 2008
© 2008 Cynthia M. Calongne. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-ShareAlike 3.0 License ( http://creativecommons.org/licenses/by-nc-sa/3.0/ …
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Students Knowledge of and Attitudes Toward Podcasting in Teaching and Learning
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February 22, 2008
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A session at the EDUCAUSE Southwest Regional Conference 2008
Realizing the learning opportunity in students' involvement in their learning process through the use of podcasting, a study was conducted at the University of Southern Mississippi to determin…
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Student Content Showcase
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January 28, 2008
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A session at the ELI Annual Meeting 2008
How would students answer the question, "What would your ideal education look like?" See for yourself in the student content showcase, produced in collaboration with Apple. Five Apple stu…
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Students as "Angel Investors": Technology-Fee Projects Drive Campus IT Innovation
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
At LSU , student government is extremely active in a spectrum of campus issues, including IT. Like many universities, LSU has a technology fee, but unlike most, student oversight is required by sta…
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Digital Field Assignments: Course Projects for the Net Generation
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Digital field assignments combine active-learning strategies with digital technologies to engage today's learners in team-based assignments in which students apply classroom concepts as they r…
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Managing Online Discussions Through a "Participation Portfolio"
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October 26, 2007
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A session at the EDUCAUSE 2007 Annual Conference
If you want students to use online discussions, how do you avoid initiating every thread or simply counting all their replies? By defining and rewarding substantive Q&A (and requiring an online…
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Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…
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The Role of Play and Preparing for a Changing Student Population
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August 6, 2007
Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of le…
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Prisms Around Student Learning: Information Literacy, IT Fluency, and Media Literacy
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August 15, 2007
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A session at the ELI 2007 Fall Focus Session
The family of literacies now promoted in higher education (information literacy, IT fluency, and media and visual literacies) continues to multiply. These educational agendas call for more pervas…

















