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- Networking and Emerging Technologies [x]
- Student Engagement and Interaction [x]
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- Network Applications (31)
- Internet and Web Applications (28)
- Web 2.0 (27)
- Instructional Technologies (26)
- Information Technology Management and Leadership (25)
- Social Media (24)
- Learning (18)
- E-Learning (16)
- Teaching (13)
- Virtual Community (13)
- Institutional Management (11)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Information Technologies for eScience: A Preliminary Report from the University of Washington
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March 24, 2009
This ECAR research bulletin discusses the key findings of the first two phases of the University of Washington eScience conversations, including important trends related to the need for data mana…
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Workshop 02A - Evaluation and Assessment Practices in Technology-Enhanced Learning PLEASE NOTE: Separate registration and fee is required to attend this workshop.
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January 20, 2009
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A session at the ELI Annual Meeting 2009
The presenters will consider techniques for conducting evaluation and assessment in educational settings in which technology plays an important role. In the evaluation component, they'll addre…
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Learning in an Emergent, Model-Based Environment Created by Cyberinfrastructure and Community: nanoHUB.org
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Powered by the HUBzero.org cyberinfrastructure platform developed at Purdue University, nanoHUB.org presents nanotechnology learners with interactive, graphical simulation programs right in their w…
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Managing the Platform: Higher Education and the Logic of Wikinomics
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January 16, 2009
© 2009 David J. Staley. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-Share Alike 3.0 License ( http://creativecommons.org/licenses/by-nc-sa/3.0/ ).…
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IT Engagement in the Future of Medical Education
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December 9, 2008
This ECAR research bulletin focuses on how the latest wave of information technology advances is shaping the future of medical education to achieve the reform objectives outlined by the Associat…
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Wagnerpedia: Civic Engagement in a Web 2.0 Environment
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October 30, 2008
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A session at the EDUCAUSE 2008 Annual Conference
Wagnerpedia is a dynamic public campus-wide workspace that offers students, faculty, staff, and the community at large a place to create ongoing collaborative content. This presentation will examin…
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7 Things You Should Know About Ustream
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October 21, 2008
Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a plat…
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Collaboration Tools
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August 21, 2008
Students use technology in natural ways that allow them to do what they want: communicate with anyone they want, in the time and space that suits them best. Easily accessible and user-friendly, c…
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7 Things You Should Know About Flickr
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February 15, 2008
Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…
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ELI2011 Podcast: The 2011 Horizon Report
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March 8, 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies f…

















