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Filter by Presentations
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- Learning (37)
- Games and Gaming (35)
- E-Learning (28)
- Information Technology Management and Leadership (28)
- Instructional Technologies (26)
- Learners (20)
- Teaching (16)
- Instructional Design (15)
- Distributed Computing (12)
- Mobile Computing (12)
- Virtual Community (12)
- IT Integration (10)
- Learning Environments (10)
- Assessment and Evaluation (9)
- Millennials (9)
- Libraries and Technology (8)
- Mobile Learning (8)
- Social Media (8)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Some of My Students Are Not Human! Avatar Interaction and Collaboration in Virtual Worlds
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Avatars are used in virtual worlds to increase a user's sense of social presence. Into the virtual space we carry our sense of identity and race and tend to act out our real-life prejudices in…
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Creative Collaboration and Immersive Engagement: The Hyperlinked Campus
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Emerging technologies for communication and creation of content afford the possibility of the connected, "always on" educational environment. The Hyperlinked Campus is a model of open com…
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Twitter Symbiosis: A Librarian, a Hashtag, and a First-Year Seminar (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Tweeting in the classroom has started to take off, with some notable examples such as Monica Rankin's history class experiment at UT-Dallas and Cole W. Camplese's classroom backchannel at…
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Creating Interactive and Engaging Online Environments
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January 20, 2010
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A session at the ELI Annual Meeting 2010
What are the best ways to make synchronous online events more interactive and engaging? Are there good online equivalents for the many face-to-face engagements that are currently used? Or does the …
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Kindles in the Classroom: Theories, Practices, and Results in a Lower-Division English Course (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Theoretically, the Kindle is a promising teaching and learning device for the mobile generation now attending institutions of higher learning. In piloting subsidized Amazon Kindles, however, Prince…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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Using NSSE and FSSE to Link Technology to Student Learning and Engagement (Research-Based)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
In 2009, questions about teaching and communication technologies were added to both the National Survey of Student Engagement and the Faculty Survey of Student Engagement. These additional question…
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…
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From E-learning to V-Learning: The Advantages of Virtual Immersive Learning Environments in Times of Economic Downturn
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Because much of the curriculum of the Masters of Digital Media Program at Great Northern Way involves real-time, team-based collaboration, we have been developing a virtual learning platform to ena…
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Using Discussion Rubrics to Encourage Student Participation and Learning (Innovative Practice)
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Years of research show that building in opportunities for discussion promotes participation and collaboration for students in both face-to-face and online learning environments. How can we ensure t…

















