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- Simulations [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (50)
- E-Learning (21)
- Games and Gaming (21)
- Instructional Technologies (21)
- Learning (19)
- Information Technology Management and Leadership (17)
- Virtual Community (14)
- Virtual Worlds (11)
- Teaching (10)
- Instructional Design (7)
- Learners (7)
- Mobile Learning (7)
- IT Integration (6)
- Assessment and Evaluation (5)
- Distributed Computing (5)
- Millennials (5)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;
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January 1, 2006
Recommended Reading Clark Aldrich John Wiley and Sons, 2005 $60.00, 400 pp. ISBN 0-7879-7735-7 Reviewed by Deborah Keyek-Franssen Two recurring thoughts gave…
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Serious Games: Incorporating Video Games in the Classroom
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January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …
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The Future of Online Teaching and Learning in Higher Education: The Survey Says…
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January 1, 2006
The Future of Online Teaching and Learning in Higher Education: The Survey Says... A survey substantiates some ideas about online learning and refutes others By Kyong-Jee Kim and Curt…
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ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
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January 1, 2006
Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of…
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Wharton's Learning Lab: A Visual Tour
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August 1, 2005
Below is a selection of the learning simulations developed by Wharton's Alfred West Jr. Learning Lab. For additional information and more details on the simulations, see the Learning Lab…
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Virtual Dissection and Physical Collaboration
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January 1, 2005
This paper explores how software can be designed for individual use or for collaboration in the physical or virtual world, focusing on physical collaboration. The case study explored is the design …
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Planning for Neomillennial Learning Styles
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January 1, 2005
Current Issues Planning for Neomillennial Learning Styles Shifts in students’ learning style will prompt a shift to active construction of knowledge through mediated immersion By …
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Web-Enabled Simulations: Exploring the Learning Process
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January 1, 2005
Web-Enabled Simulations: Exploring the Learning Process The Wharton School explores whether Web-enabled simulations provide new ways of learning that are fundamentally unlike traditional metho…
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Adopting Digital Technologies in the Classroom: 10 Assessment Questions
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January 1, 2004
Adopting Digital Technologies in the Classroom: 10 Assessment Questions Answering 10 questions will help guide faculty in adopting digital technology for the classroom By David J. Staley …
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Games, Simulation, and the Military Education Dilemma
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January 1, 2002
Macedonia reports that the U.S. military culture has accepted computer gaming as a powerful tool for remaking the armed forcesin preparation for the new realities of the 21st century. Themilitary r…

















