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- Student Engagement and Interaction [x]
- Teaching [x]
- Teaching and Learning (97)
- Instructional Technologies (53)
- Learning (49)
- E-Learning (36)
- Instructional Design (33)
- Learners (31)
- Online Teaching Strategies (30)
- Information Technology Management and Leadership (26)
- IT Integration (23)
- Virtual Community (21)
- Games and Gaming (19)
- Curriculum Development (17)
- Social Media (15)
- Faculty (14)
- Teaching with Technology (14)
- Millennials (13)
- Networking and Emerging Technologies (12)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning
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August 4, 2008
© 2008 Rafael C. Alvarado Viewpoint Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning The effective use of games in academia requires a critic…
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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April 1, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical a…
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ELI2011 Podcast: The Problem of Learning in the Postcourse Era
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March 8, 2011
Higher education teaching practices (and curricula) sit at the potentially tense convergence of the power of experiential, ubiquitous and social learning on the one hand and rising pr…
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ELI 2011 Podcast: Blended Learning Designs: A Learning Science Perspective
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March 8, 2011
SRI's recent meta-analysis of the online learning research literature found that, on average, students in blended learning conditions have stronger learning outcomes than those recei…
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A Proposed Redesign of Overhead Presentations: Moving from Verbal to Visual
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March 11, 2008
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A session at the NERCOMP Annual Conference 2008
This session will demonstrate how a redesign in overhead slides can create presentations that foster a more learner-centric rather than teacher-centric model. A change in emphasis from verbal to vi…
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…
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Authentic Critical Reflection: Critique_It in Second Life
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructio…
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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach …
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Making Learning Real: Turning Sim City into "Sim Science"!
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to imp…
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Assessing Student Learning Outcomes with Tablet PCs
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March 11, 2008
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A session at the NERCOMP Annual Conference 2008
Tablet PCs used in undergraduate field courses in archaeology and ecology have transformed the way we teach field-mapping and data-collection concepts. Curriculum redesign and assessment strategies…

















