-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Register now!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
- Presentations and Seminars [x]
Filter by Presentations
- Annual Conferences [x]
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (51)
- Information Technology Management and Leadership (26)
- Instructional Technologies (20)
- E-Learning (14)
- Learning (11)
- Networking and Emerging Technologies (10)
- Institutional Management (9)
- Games and Gaming (8)
- Social Media (7)
- Student Success (7)
- Students (7)
- Assessment and Evaluation (6)
- Internet and Web Applications (6)
- Network Applications (6)
- Teaching (6)
- Virtual Community (6)
- Web 2.0 (6)
- Instructional Design (5)
- Support Services (5)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
Technological Impact: Interactive Digital Centers as Digital Content Providers
-
October 26, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
The Kentucky Community and Technical College system has implemented an Interactive Digital Center focused on digital content creation, visualization systems integration, simulation, and digital lea…
-
Understanding and Engaging the Net Generation
-
October 26, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
The University of Rochester Libraries undertook a two-year study of undergraduate students, focusing on how they do research. Anthropological methodologies, such as cultural probes, were used to co…
-
Managing Online Discussions Through a "Participation Portfolio"
-
October 26, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
If you want students to use online discussions, how do you avoid initiating every thread or simply counting all their replies? By defining and rewarding substantive Q&A (and requiring an online…
-
Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
-
October 25, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…
-
Adding Fun and Games to Training Programs
-
October 24, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
The CITES Help Desk at the University of Illinois at Urbana-Champaign needs an effective training program in our dynamic workplace. Learn how training games help us reinforce our traditional traini…
-
Authentic Tasks and Assessments: The Keys to Effective E-Learning in Higher Education
-
October 24, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
Successful higher education e-learning environments exemplify clear alignment among seven factors: objectives, content, instructional design, learner tasks, instructor roles, technological affordan…
-
Clicker Pickers: Four Universities' Perspectives on Standardizing on a Classroom Response System
-
October 25, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
Many instructors are adopting clicker technology as a way to engage students during lecture. Usually, students are responsible for the purchase of their clickers. Hear how four universities standar…
-
Transforming Earth Sciences via Next-Generation Internet Linkages Between the Oceans and Classrooms, Laboratories, and Living Rooms - Sponsored by Adobe Systems, Inc., An EDUCAUSE Silver Partner
-
October 24, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
New technologies and infrastructure that extend bandwidth and power to the seafloor are being developed within the Ocean Observatories Initiative of the National Science Foundation. A major compone…
-
"Clickers" in the Classroom: Analyses from the University of Wisconsin System Project
-
October 11, 2006
|
A session at the EDUCAUSE 2006 Annual Conference
The University of Wisconsin System sponsored a major project to evaluate the interactive classroom technology known as student response systems or "clickers." This session will report on …
-
E-Learning Tools and Didactics Increase Science Student Numbers in the Netherlands
-
October 10, 2006
|
A session at the EDUCAUSE 2006 Annual Conference
The SURF Foundation, the Dutch sister organization of EDUCAUSE, funds a number of initiatives that aim to increase science and technology student numbers in the Netherlands in accordance with EU po…

















