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Filter by Presentations
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- Learning (37)
- Games and Gaming (35)
- E-Learning (28)
- Information Technology Management and Leadership (28)
- Instructional Technologies (26)
- Learners (20)
- Teaching (16)
- Instructional Design (15)
- Distributed Computing (12)
- Mobile Computing (12)
- Virtual Community (12)
- IT Integration (10)
- Learning Environments (10)
- Assessment and Evaluation (9)
- Millennials (9)
- Libraries and Technology (8)
- Mobile Learning (8)
- Social Media (8)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Using Discussion Rubrics to Encourage Student Participation and Learning (Innovative Practice)
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Years of research show that building in opportunities for discussion promotes participation and collaboration for students in both face-to-face and online learning environments. How can we ensure t…
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Institutionalizing the E-Portfolio: Addressing Assessment, Pedagogy, and Professional Development Issues for Widespread Adoption (Learning Technology)
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Programmatic assessment, integrative learning, and student career preparation are among the pedagogical and institutional goals that many feel e-portfolios can help resolve. This panel will focus o…
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From E-learning to V-Learning: The Advantages of Virtual Immersive Learning Environments in Times of Economic Downturn
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Because much of the curriculum of the Masters of Digital Media Program at Great Northern Way involves real-time, team-based collaboration, we have been developing a virtual learning platform to ena…
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Learning in an Emergent, Model-Based Environment Created by Cyberinfrastructure and Community: nanoHUB.org
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Powered by the HUBzero.org cyberinfrastructure platform developed at Purdue University, nanoHUB.org presents nanotechnology learners with interactive, graphical simulation programs right in their w…
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Technology in the Field: Tablet PCs in Higher Education
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January 20, 2009
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A session at the ELI Annual Meeting 2009
Field-based classes are enhanced by pen-enabled tablet PCs. The mobility of a tablet PC allows Vassar students to investigate geospatial and statistical problems in the field with software, a full …
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Workshop 05A - The Role of Play in Learning with Technology PLEASE NOTE: Separate registration and fee is required to attend this workshop.
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January 20, 2009
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A session at the ELI Annual Meeting 2009
From Plato and Piaget to the current day, scholars have noted the critical role of play in learning, yet the concept of playful learning still encounters significant resistance in higher education.…
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Workshop 02A - Evaluation and Assessment Practices in Technology-Enhanced Learning PLEASE NOTE: Separate registration and fee is required to attend this workshop.
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January 20, 2009
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A session at the ELI Annual Meeting 2009
The presenters will consider techniques for conducting evaluation and assessment in educational settings in which technology plays an important role. In the evaluation component, they'll addre…
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Authentic Critical Reflection: Critique_It in Second Life
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructio…
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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach …
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…

















