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- Student Engagement and Interaction [x]
- Teaching and Learning (58)
- Instructional Technologies (37)
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- E-Learning (16)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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7 Things You Should Know About Digital Storytelling
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January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
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The Myth about No Significant Difference
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January 1, 2006
© 2006 Diana G. Oblinger and Brian L. Hawkins EDUCAUSE Review, vol. 41, no. 6 (November/December 2006): 14–15 The Myth about No Significant Difference "Using Technology…
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Are Video Games Evil?
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January 1, 2006
"The important thing to find out about video games isn't whether they are teachers. The question is . . . what do they teach?" "The…
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"Clickers" in the Classroom: Analyses from the University of Wisconsin System Project
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October 11, 2006
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A session at the EDUCAUSE 2006 Annual Conference
The University of Wisconsin System sponsored a major project to evaluate the interactive classroom technology known as student response systems or "clickers." This session will report on …
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E-Learning Tools and Didactics Increase Science Student Numbers in the Netherlands
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October 10, 2006
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A session at the EDUCAUSE 2006 Annual Conference
The SURF Foundation, the Dutch sister organization of EDUCAUSE, funds a number of initiatives that aim to increase science and technology student numbers in the Netherlands in accordance with EU po…
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ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
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January 1, 2006
Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…
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ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording
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January 1, 2006
Duke University is developing DukeCapture, an automatic lecture recording service. It will allow instructors to easily record audio, video, and visuals from a lecture, knowing that the files will b…
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7 Things You Should Know About Remote Instrumentation
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April 15, 2006
Remote instrumentation involves remote, network-based control of scientific instruments. The expense and complexity of specialized instruments limits some institutions' access to them, and l…
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ELI Innovations & Implementations—SciFair: Game Worlds for Learning
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January 1, 2006
Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds…
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ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization
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January 1, 2006
Purdue University's Distributed Rendering Environment (DRE) allows students to render 3D models and animations using grid computing. The DRE's long-term goal is to lower the threshold of …

















