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- Student Engagement and Interaction [x]
- Teaching and Learning (509)
- Information Technology Management and Leadership (206)
- Instructional Technologies (176)
- Learning (155)
- Games and Gaming (150)
- E-Learning (138)
- Teaching (97)
- Learners (78)
- Virtual Community (73)
- Distributed Computing (67)
- Social Media (67)
- Mobile Computing (66)
- Networking and Emerging Technologies (63)
- Instructional Design (61)
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- Simulations (50)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Games in Higher Ed: When Halo 2, Civilization IV, and Xbox 360 Come to Campus
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January 1, 2005
The evolving technologies committee is charged with identifying and monitoring evolving technologies and their impact on higher education institutions. This submission is on gaming in higher educat…
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ELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional Tool
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January 1, 2005
Calibrated Peer Review (CPR) is a Web-based program that allows instructors to incorporate frequent writing assignments into their courses, regardless of class size, without increasing their gradin…
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ELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate Programs
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January 1, 2005
The SCALE-UP Project provides an effective and affordable model for introducing hands-on, team-based learning into large-enrollment undergraduate courses. SCALE-UP's approach to undergraduat…
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7 Things You Should Know About Blogs
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September 15, 2005
A blog—shorthand for "Web log"—is an online collection of personal commentary and links. Blogs can be viewed as online journals to which others can respond that are as simple to use…
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“Engage Me or Enrage Me”: What Today’s Learners Demand
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January 1, 2005
© Marc Prensky EDUCAUSE Review, vol. 40, no. 5 (September-October 2005): 60–65. “Engage Me or Enrage Me”: What Today’s Learners Demand Marc Prensky Marc Prensky is the a…
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Father Google and Mother IM: Confessions of a Net Gen Learner
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January 1, 2005
© 2005 Carie Windham EDUCAUSE Review, vol. 40, no. 5 (September-October 2005): 42–59. Father Google and Mother IM: Confessions of a Net Gen Learner Carie Windham Carie Windham…
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An Investigation of the Effectiveness of Electronic Classroom Communication Systems in Large Lecture Classes
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January 1, 2005
Since 2002 we have been investigating the use of an electronic classroom communication system in large first year lecture classes. Handheld keypads were distributed to teams of students during a le…
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Students' Self Analysis of Contributions to Online Asynchronous Discussions
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January 1, 2005
This paper presents an example of an approach that involves both the student and the instructor in the evaluation of an online discussion in a context of teaching and learning. According to this ap…
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What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It
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August 9, 2005
This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why…
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7 Things You Should Know About Videoblogging
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August 15, 2005
A videoblog, or vlog, is a Web log (blog) that primarily utilizes video rather than text or audio. Videoblogging offers a richer experience than text blogging by combining movies, sound, still im…

















