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- Student Engagement and Interaction [x]
- Teaching and Learning (509)
- Information Technology Management and Leadership (206)
- Instructional Technologies (176)
- Learning (155)
- Games and Gaming (150)
- E-Learning (138)
- Teaching (97)
- Learners (78)
- Virtual Community (73)
- Distributed Computing (67)
- Social Media (67)
- Mobile Computing (66)
- Networking and Emerging Technologies (63)
- Instructional Design (61)
- IT Integration (58)
- Institutional Management (58)
- Simulations (50)
- Mobile Learning (47)
- Students (47)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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2012 Horizon Report
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February 3, 2012
Co-produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one…
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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May 30, 2012
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A session at the Southeast Regional Conference
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Mobile teaching and learning: engaging students and measuring impact
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February 23, 2012
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A session at the EDUCAUSE West/Southwest Regional Conference 2012
The ELI's focus session on mobile learning brought together a collection of best practices, case studies, and research on mobile technologies' potential to engage students and enhance lea…
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7 Things You Should Know About Challenge-Based Learning
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January 11, 2012
Challenge-based learning (CBL) is similar to problem-based learning , but with CBL, students formulate the challenges they will address . Through a process of discussion and research, …
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The Phased Triangulation Evaluation Model (PTEM)
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December 15, 2011
Key Takeaways PTEM measures a course design's success in terms of student "types" and how successfully they interact with the course. Using student types lets cou…
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Using Multi-Node Tools for Student Success in Non-Major Science Classes
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December 15, 2011
Key Takeaways General biology challenges many first-year students with a new technical language, foreign concepts and massive amounts of content, threatening their progress toward …
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Next Generation Learning Challenge: Simulating Teaching
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December 15, 2011
Key Takeaways Can someone learn to teach by practicing with a classroom simulation ? Simulations provide multiple chances to practice , including making attempts with highe…
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Clicker Implementation Models
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December 15, 2011
Key Takeaways Using clicker technology in classrooms can increase student learning , participation, and attendance . Clickers require a significant economic investmen…
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Creating an Online Global Health Course and Game
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December 15, 2011
Key Takeaways Global public health as a course domain topic suits the various pedagogical methods and technologies commonly used for online learning . The data-ri…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …


















