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- Social Media [x]
- Student Engagement and Interaction [x]
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- Instructional Technologies (25)
- Information Technology Management and Leadership (24)
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- Internet and Web Applications (21)
- Network Applications (21)
- Web 2.0 (21)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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Team Building in Virtual Worlds
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January 18, 2007
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A session at the EDUCAUSE Mid-Atlantic Regional Conference 2007
The use of virtual worlds provides a means for educators to bring a simulated real-world experience to the classroom. This case study will explore how undergraduates were able to go beyond the conf…
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Second Life: It's not a game
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January 1, 2007
"Fortune's David Kirkpatrick reports on why IBM's Sam Palmisano and other tech leaders think Second Life could be a gold mine." &qu…
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Session Podcast: If That Is Scholarship, We Are Doomed
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January 20, 2011
New forms of conversation are emerging across the web that are shaping the nature of our institutional responsibilities. Remix culture is impacting the future of discourse on levels that make man…
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…
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Web2.0 and Folksonomies: Power to the People
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March 14, 2006
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A session at the EDUCAUSE Midwest Regional Conference 2006
Web2.0, social software, and folksonomies empower end users to create content, discover each other, and share content. These technologies can benefit enterprise communication and collaboration and …
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Web 2.0: A New Wave of Innovation for Teaching and Learning?
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January 1, 2006
The Web version of this article differs somewhat from the print edition, reflecting recent and fast developments in the Web 2.0 world. Nothing has been cut from the earlier, print version; inst…
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Promising Technologies on the Horizon
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January 31, 2006
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A session at the ELI Annual Meeting 2006
The 2006 Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…
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E10 Interview: Hotseat: A Mobile Learning Application Developed at Purdue University
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January 6, 2011
This podcast features an interview with Hans Aagard , Senior Educational Technologist, and Kyle Bowen , Director of Informatics, both from Purdue University. They have worked in the develop…
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Using Interaction in Online Discussion Boards
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January 1, 2005
Research in Brief Using Interaction in Online Discussion Boards Successfully fostering interaction in online courses requires incorporating both instructional and social types of interactio…

















