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Filter by Presentations
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- Learning (37)
- Games and Gaming (35)
- E-Learning (28)
- Information Technology Management and Leadership (28)
- Instructional Technologies (26)
- Learners (20)
- Teaching (16)
- Instructional Design (15)
- Distributed Computing (12)
- Mobile Computing (12)
- Virtual Community (12)
- IT Integration (10)
- Learning Environments (10)
- Assessment and Evaluation (9)
- Millennials (9)
- Libraries and Technology (8)
- Mobile Learning (8)
- Social Media (8)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Making Learning Real: Turning Sim City into "Sim Science"!
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to imp…
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Citizen Journalists at ELI 2008
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February 20, 2008
Citizen journalism refers to a wide range of activities in which everyday people contribute to information or commentary about news events. The practice epitomizes the belief that the experiences…
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Student Content Showcase
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January 28, 2008
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A session at the ELI Annual Meeting 2008
How would students answer the question, "What would your ideal education look like?" See for yourself in the student content showcase, produced in collaboration with Apple. Five Apple stu…
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LITRE: Investigating the Effectiveness of Technology in Improving Student Learning (Learning Technology)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
LITRE, the Learning in a Technology-Rich Environment, is a North Carolina State initiative that has researched the impact of various technologies on student learning over the past three years. This…
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Learning Studios: Engaging Millennial Students in a New Classroom Environment (Research-based)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
Today's millennial Hispanics are part of a generational wave of young students likely to be more disengaged in traditional learning environments. Discover how a new generation of learning clas…
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A Blended Faculty Community of Inquiry: Linking Leadership, Course Redesign, and Evaluation (Research-based)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
This session will demonstrate and discuss the importance of linking leadership, course redesign, and evaluation in order to improve the quality of the student learning experience in higher educatio…
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More on Meaningful Math, Relevant Science: Engaging Adult Online Learners (Innovative Practice)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
Development of rigorous, relevant, problem-based interactive math and science courses for online adult learners resulted in an enhanced team development process, a portfolio of reusable learning ob…
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Using Computer-Simulated Haptic Force Feedback for Learning
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Many concepts often require learners to build abstract mental models that involve invisible factors such as intangible force fields and interactions among charged particles. This session will provi…
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Digital Story Making: Understanding the Learner's Perspective (Research-based)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Digital storytelling assignments involve students in firsthand multimedia authorship. But what does the story-making experience feel like from the learner's perspective? What can students tell…
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GameQuest: Creating an Education Game Program for Higher Ed (Learning Technology)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Experience our quest for a campus-wide program that explores teaching and learning with simulations and games. This interactive presentation uses the game structure of a quest to involve the audien…

















