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- Student Engagement and Interaction [x]
- Teaching [x]
- Teaching and Learning (98)
- Instructional Technologies (54)
- Learning (52)
- E-Learning (37)
- Instructional Design (34)
- Learners (31)
- Online Teaching Strategies (30)
- Information Technology Management and Leadership (27)
- IT Integration (23)
- Virtual Community (22)
- Games and Gaming (19)
- Curriculum Development (17)
- Social Media (15)
- Teaching with Technology (15)
- Faculty (14)
- Millennials (13)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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New Technology-based Models for Postsecondary Learning: Conceptual Frameworks and Research Agendas
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June 3, 2013
This report is the result of a National Science Foundation-Sponsored Computing Research Association Workshop held at MIT on January 9-11, 2013. This workshop developed a framework for understan…
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Next Generation Learning Challenge: Simulating Teaching
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December 15, 2011
Key Takeaways Can someone learn to teach by practicing with a classroom simulation ? Simulations provide multiple chances to practice , including making attempts with highe…
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Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning
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August 4, 2008
© 2008 Rafael C. Alvarado Viewpoint Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning The effective use of games in academia requires a critic…
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Podcast: An Interview with Barbara J. Hoskins, Clemson University
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July 2, 2007
This podcast features a 9 minute interview with Barbara J. Hoskins , Assistant Dean for the College of Health, Education & Human Development at Clemson University. In this conversation, re…
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Podcast: Transforming Higher Education with Emerging Technologies
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March 20, 2012
This talk by the Timothy E. Wirth Professor of Learning Technologies at Harvard University, Chris Dede , describes how we can transform teaching and learning to prepare students with the …
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Podcast: Wake Forest University's BioBook
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July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
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Reflecting, Writing, and Responding: Reasons Students Blog
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January 1, 2007
Faculty and students are recognizing blogging's learning potential, including the chance to practice writing, reflect on others' thinking, and respond to critical analyses of one's…
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Richard Van Eck Presentation on Digital Game-Based Learning
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June 18, 2007
In this podcast of the presentation " Generation G and the 21st Century ," Richard Van Eck , associate professor of instructional design and technology at the University of North D…
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Second Life: Reaching into the Virtual World for Real-World Learning
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August 14, 2007
This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects…
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Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
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February 16, 2005
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A session at the EDUCAUSE Southwest Regional Conference 2005
Technical developments in MMVWs continue to advance dramatically. In this session, we will tour Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the w…


















