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- Instructional Technologies [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (176)
- Learning (65)
- Information Technology Management and Leadership (59)
- Teaching (53)
- E-Learning (51)
- Games and Gaming (39)
- IT Integration (37)
- Instructional Design (34)
- Learners (26)
- Distributed Computing (25)
- Mobile Computing (25)
- Networking and Emerging Technologies (25)
- Social Media (25)
- Virtual Community (25)
- Clickers (21)
- Collaborative Technologies (21)
- Simulations (21)
- Learning Management Systems (LMS) (19)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Engaging Lecture Capture: Lights, Camera. . . Interaction!
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December 22, 2009
Key Takeaways Lecture capture began 10 years ago at DePaul University in Chicago when the College of Computing and Digital Media developed the Course OnLine system. Both in-class and on…
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Fans and Fears of 'Lecture Capture'
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November 9, 2009
Research says posting lectures online could improve learning without discouraging classroom attendance, yet some professors want no part of it. R…
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E-Learning's 'Third Phase'
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October 27, 2009
Will new partnerships between technology companies challenge Blackboard's dominance? Will new partnerships between technology companies chal…
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Teaching Without Walls: Life Beyond the Lecture
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September 14, 2009
Malcolm Brown , EDUCAUSE Learning Initiative director, will moderate this web seminar with Michelle Pacansky-Brock , where she’ll pull back the curtain on the classroom of the future, exp…
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Seminar 16P - Top-Ten Ways to Improve Student Learning Using Technology Outside the Classroom
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November 3, 2009
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A session at the EDUCAUSE 2009 Annual Conference
Technology is the most powerful way to increase your nontechnological interaction with students in the classroom. We will explore 10 easy ways for faculty to take advantage of technology to improve…
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A Campus-Wide E-Textbook Initiative
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July 30, 2009
By Jon T. Rickman, Roger Von Holzen, Paul G. Klute, and Teri Tobin A typical college student spends up to $1,000 per year on textbooks, and many students don’t buy textbooks at all be…
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Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44, no.…
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The Role of Play in Learning with Technology
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May 4, 2009
From Plato and Piaget to the current day, scholars have noted the critical role of play in learning. Yet the concept of playful learning still encounters significant resistance in higher educatio…
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Using Student Response Systems to Promote Student Learning
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April 15, 2009
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A session at the EDUCAUSE Western Regional Conference 2009
This presentation will provide a varied look at how student response systems (clickers) can be effectively integrated into the classroom to promote student learning. Quantitative data from a three-…
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7 Things You Should Know About Live Question Tool
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April 14, 2009
Live Question Tool is a web-based service that lets audience members at a presentation post questions for the speaker. As questions are added, other participants can submit comments and cast vote…


















