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Filter by type
- Articles, Briefs, Papers, and Reports [x]
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- Information Technology Management and Leadership [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- E-Learning (32)
- Distributed Computing (30)
- Mobile Computing (29)
- Instructional Technologies (27)
- Learning (26)
- Institutional Management (23)
- Students (23)
- Games and Gaming (17)
- Mobile Learning (17)
- Assessment and Evaluation (15)
- IT Integration (14)
- Social Media (13)
- Learning Environments (12)
- Networking and Emerging Technologies (12)
- Simulations (12)
- Student Technology Use (12)
- Teaching (12)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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A Web Game for Predicting Some Futures: Exploring the Wisdom of Crowds
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44,…
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7 Things You Should Know About Live Question Tool
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April 14, 2009
Live Question Tool is a web-based service that lets audience members at a presentation post questions for the speaker. As questions are added, other participants can submit comments and cast vote…
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Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education
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February 24, 2009
This ECAR research bulletin overviews the use of e-portfolios in higher education. The analysis of the potential benefits in post-secondary settings also includes considerations of the obstacles …
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Managing the Platform: Higher Education and the Logic of Wikinomics
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January 16, 2009
© 2009 David J. Staley. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-Share Alike 3.0 License ( http://creativecommons.org/licenses/by-nc-sa/3.0/ ).…
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IT Engagement in the Future of Medical Education
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December 9, 2008
This ECAR research bulletin focuses on how the latest wave of information technology advances is shaping the future of medical education to achieve the reform objectives outlined by the Associat…
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Encouraging Colleges to Look Within
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November 10, 2008
The National Survey of Student Engagement — an annual report providing comparative data on student experiences at four-year institutions nationwide — is entering its 10th year. Now that t…
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Asynchronous and Synchronous E-Learning
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November 17, 2008
© 2008 Stefan Hrastinski EDUCAUSE Quarterly, vol. 31, no. 4 (October–December 2008) Asynchronous and Synchronous E-Learning A study of asynchronous and synchronous e-learning meth…
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Virtual Worlds as Digital Playgrounds
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September 15, 2008
© 2008 Marina Umaschi Bers EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Virtual Worlds as Digital Playgrounds Marina Umaschi Bers Marina Umaschi Bers is an as…
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Educational Frontiers: Learning in a Virtual World
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September 15, 2008
© 2008 Cynthia M. Calongne. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-ShareAlike 3.0 License ( http://creativecommons.org/licenses/by-nc-sa/3.0/ …
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7 Things You Should Know About Wii
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July 21, 2008
The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The contro…


















