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- Student Engagement and Interaction [x]
- Teaching and Learning (218)
- Information Technology Management and Leadership (92)
- Learning (80)
- Instructional Technologies (79)
- E-Learning (58)
- Games and Gaming (57)
- Teaching (51)
- Learners (40)
- Virtual Community (38)
- IT Integration (34)
- Instructional Design (34)
- Simulations (31)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Through the Open Door: Open Courses as Research, Learning, and Engagement
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August 5, 2010
© 2010 Dave Cormier and George Siemens. The text of this article is licensed under the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Revie…
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Student Engagement
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June 24, 2010
In April, Helen Mongan-Rallis, Kyle Keegan, and I sat down to talk about their experiences as professor and student/teaching assistant, respectively. In particular, we focused on their familiar…
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Scientific Advances and Information Technology: Meeting Researchers’ Needs in a New Era of Discovery
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June 1, 2010
This ECAR case study from the University of Washington discusses the key findings of the University of Washington “Conversations with UW Researchers” project and the UW 2008 Faculty Survey o…
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Mobile Learning: Context and Prospects
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May 6, 2010
On March 3 and 4, 2010, the ELI community gathered for an online focus session on mobile learning. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those s…
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What Is Student Engagement, Anyway?
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March 3, 2010
When EDUCAUSE Quarterly asked me to be a columnist on the topic of student engagement, my first question was, “What is student engagement?” This question seems like a good point of depart…
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7 Things You Should Know About Backchannel Communication
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February 9, 2010
Backchannel communication is a secondary conversation that takes place at the same time as a conference session, lecture, or instructor-led learning activity. This might involve students using a …
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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Drivers of Change in Higher Education
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February 4, 2010
© 2010 Tracy Futhey, Rick Luce, and Joel M. Smith EDUCAUSE Review, vol. 45, no. 1 (January/February 2010): 12-13 Tracy Futhey is Vice President and CIO at Duke University. Ric…
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Do Serious Games Work? Results from Three Studies
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December 1, 2009
The following study may help answer some of the questions now surrounding serious games—or games whose primary purpose is something other than entertainment, such as military training, educati…
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About This Issue
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December 22, 2009
This special issue on student engagement concludes EQ ’s first year totally online. What an amazing year it has been! The authors and EQ Review Committee members met new challenges, …




















