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- Instructional Technologies [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (176)
- Learning (65)
- Information Technology Management and Leadership (59)
- Teaching (53)
- E-Learning (51)
- Games and Gaming (39)
- IT Integration (37)
- Instructional Design (34)
- Learners (26)
- Distributed Computing (25)
- Mobile Computing (25)
- Networking and Emerging Technologies (25)
- Social Media (25)
- Virtual Community (25)
- Clickers (21)
- Collaborative Technologies (21)
- Simulations (21)
- Learning Management Systems (LMS) (19)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Teaching Nurse Anesthesia in a Second Life Operating Room Simulation
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
An operating room simulation was developed in Second Life to teach KUMC Nurse Anesthesia students basic operating room procedures. This presentation will describe the design, development, usability…
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Teaching and Learning in Second Life
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
This presentation will examine teaching techniques in virtual environments, particularly Second Life, from the perspectives of an instructor and instructional designer and demonstrate how a second-…
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GameQuest: Creating an Education Game Program for Higher Ed
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October 30, 2008
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A session at the EDUCAUSE 2008 Annual Conference
Experience a journey to create a campus-wide program to improve teaching and learning with simulations and games. This interactive session will involve the audience in the game structure of a quest…
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Growing and Sustaining Student Response Systems at Large Campuses: Three Stories
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
Recently faculty across disciplines have embraced student response systems (clickers). As the technology evolves and grows in popularity, effective use and continuity rely strongly on support and s…
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Collaboration Tools
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August 21, 2008
Students use technology in natural ways that allow them to do what they want: communicate with anyone they want, in the time and space that suits them best. Easily accessible and user-friendly, c…
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7 Things You Should Know About Wii
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July 21, 2008
The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The contro…
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Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning
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August 4, 2008
© 2008 Rafael C. Alvarado Viewpoint Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning The effective use of games in academia requires a critic…
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7 Things You Should Know About Multi-Touch Interfaces
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May 16, 2008
Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fin…
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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April 1, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical a…
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ELI2011 Podcast: The 2011 Horizon Report
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March 8, 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies f…

















