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- Student Engagement and Interaction [x]
- Teaching and Learning (218)
- Information Technology Management and Leadership (92)
- Learning (80)
- Instructional Technologies (79)
- E-Learning (58)
- Games and Gaming (57)
- Teaching (51)
- Learners (40)
- Virtual Community (38)
- IT Integration (34)
- Instructional Design (34)
- Simulations (31)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
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December 22, 2009
The University Life Café: Promoting Students’ Emot…
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About This Issue
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December 22, 2009
This special issue on student engagement concludes EQ ’s first year totally online. What an amazing year it has been! The authors and EQ Review Committee members met new challenges, …
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Cell Phones in the (Language) Classroom: Recasting the Debate
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December 22, 2009
Key Takeaways To pursue a paradigm shift in education with limited finances, schools should consider taking advantage of ubiquitous cell phone technology for pedagogical purposes that squar…
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Learning Space Design with an Inclusive Planning Process Promotes User Engagement
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December 22, 2009
Key Takeaways Traditionally, space planning has excluded the key stakeholders — instructors and students — until the very end of the sequential design process. A multidisciplinary, …
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Creating Animations in PowerPoint to Support Student Learning and Engagement
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December 22, 2009
Key Takeaways Judicious use of animation can support teaching goals and further engage students in classroom presentations. PowerPoint, although one of the most frequently used presenta…
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Podcasting: A Stepping Stone to Pedagogical Innovation
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December 22, 2009
Key Takeaways The University of Wisconsin–Madison Engage program facilitates transformation of teaching and learning with information technologies by providing awards to instructors to ad…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…
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Do Serious Games Work? Results from Three Studies
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December 1, 2009
The following study may help answer some of the questions now surrounding serious games—or games whose primary purpose is something other than entertainment, such as military training, educati…
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Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009
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November 9, 2009
A national survey released today shows that a variety of colleges and universities have shown steady improvement in the quality of undergraduate education, as measured by students' exposure …
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Fans and Fears of 'Lecture Capture'
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November 9, 2009
Research says posting lectures online could improve learning without discouraging classroom attendance, yet some professors want no part of it. R…


















