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October 15–18, 2013
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Focus Areas
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EDUCAUSE organizes its efforts around three IT Focus Areas
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EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
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- Information Technology Management and Leadership (354)
- Teaching and Learning (184)
- Policy and Law (115)
- Institutional Management (99)
- Planning (91)
- Networking and Emerging Technologies (86)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Is the Library a "Place" in the Age of Networks?
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January 1, 1994
It's natural to wonder how the network will change our facilities, functions, and artifacts, but the real question is what will it mean to the future of higher education? …
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A New Order of Things
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January 1, 1994
We need a national learning infrastructure, but to build one would mean a fundamental change in the way we do business in education. We need a national…
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The Learning Society
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January 1, 1994
As information technology frees us from the constraints of time and space, it may be time for higher education to write a new mission statement. As inf…
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I'm Not Chevy Chase
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January 1, 1994
The author states that technology and equitable access to technology are necessary conditions for effective, sustained communication in the modern world, but they are not sufficient conditions. The…
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Talking with Microsoft's Bill Gates
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January 1, 1994
Microsoft's Bill Gates talks to Educom Review about technology, education, and the relationship between risk and innovation. Microsoft's Bill…
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A Little Classroom Magic
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January 1, 1994
One Latin American culture professor goes beyond word processing to prove that computing and teaching are highly compatible. One Latin American culture…
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Electronic Communication at the White House - Jonathan (Jock) P. Gill interview
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January 1, 1994
The Office of Media Affairs's Jock Gill is building an infrastructure to put the White House on the networked map. The Office of Media Affairs…
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Echoes of a Conference: Excerpts from EDUCOM '93
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January 1, 1994
From educators to administrators, authors to critics, find out what some innovative thinkers are saying about technology and education. From educators …
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Decompilation as a "Fair Use" of Copyrighted Programs
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January 1, 1994
What does the Sega v. Accolade controversy mean to software development and protection strategies? What does the Sega v. Accolade controversy mean to s…
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Navigating the Network with NCSA Mosaic
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January 1, 1994
A new--and free--software program may finally offer some relief to networkers trying to find their way around the Internet. A new--and free--software p…

















