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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Balancing Act: How College Students Manage Technology While in the Library during Crunch Time
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October 13, 2011
The paper presents findings from 560 interviews with undergraduates on 10 campuses distributed across the US, as part of Project Information Literacy (PIL). Overall, the findings suggest that st…
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Erin E.P. Morris
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History Instructor
Chemeketa Community College
Salem, Oregon
UNITED STATES
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Bootstrapping Your Analytics
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October 3, 2011
Join Malcolm Brown, EDUCAUSE Learning Initiative director, and Veronica Diaz, ELI associate director, as they moderate this webinar with Vernon Smith, vice president of academic affairs at Rio S…
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Project Management Gaming: Learn Project Management with a Team-Based Game Approach
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
Join Loyola for a game of Project Risk, a game where your team competes against others to deliver your project on time, on scope, and on budget. Learn the basics of project management! Come to lear…
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Making Teaching and Learning Authentic- Engagement Through Social Media in Politically Charged Times
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January 11, 2012
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A session at the Mid-Atlantic Regional Conference 2012
As the world is filled with technology, communications, and information, many learners question the relevance and authenticity of what they are challenged to learn. For faculty, there is often the …
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Using Slate Tablets to Promote Active Learning
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January 11, 2012
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A session at the Mid-Atlantic Regional Conference 2012
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Disrupting Ourselves: Cherished Assumptions, New Designs, and the Problem of Learning in Higher Ed - Sponsored by WTC Consulting
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January 11, 2012
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A session at the Mid-Atlantic Regional Conference 2012
Our concept of learning has expanded at a rate far outpacing our notion of teaching, an issue that applies to the design and delivery of learning experiences. This presentation will look at how thi…
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
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Student-Community Collaboration to Construct Mobile Learning Games
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September 27, 2011
Key Takeaways Integrating mobile learning games into a graduate-level course at Appalachian State University built on the concepts behind constructionist pedagogy and service-lear…


















