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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Authentic Learning for the 21st Century: An Overview
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January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…
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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach …
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Authentic Tasks and Assessments: The Keys to Effective E-Learning in Higher Education
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Successful higher education e-learning environments exemplify clear alignment among seven factors: objectives, content, instructional design, learner tasks, instructor roles, technological affordan…
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Automated Media Capture of Clinical Simulation in Nursing Education: Implications for Higher Education
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March 24, 2009
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A session at the EDUCAUSE Midwest Regional Conference 2009
The Indiana University School of Nursing has implemented an automated recording system for archiving and live streaming of nursing student experiences in high-fidelity clinical simulations. This pr…
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Balancing Act: How College Students Manage Technology While in the Library during Crunch Time
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October 13, 2011
The paper presents findings from 560 interviews with undergraduates on 10 campuses distributed across the US, as part of Project Information Literacy (PIL). Overall, the findings suggest that st…
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Behind the Curtain: The Making and Execution of the ELI Annual Meeting Alternate Reality Game
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February 20, 2009
Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messa…
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Being Mobile in an Open World: Implementing Social Media to Engage Students
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March 16, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
As social and information processes around us are transforming, how can we embrace current themes of openness, mobility, and networking to engage students for learning? This session will discuss s…
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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May 30, 2012
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A session at the Southeast Regional Conference
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Beyond Compliance: Strategies to Increase Online Accessibility and Engagement for Students with Disabilities
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Approximately 20% of the population and 11% of postsecondary students identify themselves as having a disability. With increasing online enrollments, institutions must go beyond compliance and in…

















