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- Student Engagement and Interaction [x]
- Teaching and Learning [x]
- Information Technology Management and Leadership (49)
- Learning (31)
- Games and Gaming (24)
- Instructional Technologies (24)
- E-Learning (22)
- Virtual Community (20)
- Teaching (17)
- Learners (15)
- Virtual Worlds (15)
- Simulations (14)
- Social Media (14)
- Students (13)
- IT Integration (12)
- Institutional Management (12)
- Libraries and Technology (12)
- Distributed Computing (10)
- Mobile Computing (10)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless
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January 1, 2006
© 2006 Richard Van Eck EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless Richa…
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New Media and Learning in the 21st Century
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January 1, 2006
© 2006 Lev S. Gonick EDUCAUSE Review, vol. 41, no. 1 (January/February 2006): 68–69. New Media and Learning in the 21st Century Lev S. Gonick Lev S. Gonick is Vice …
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Using Interaction in Online Discussion Boards
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January 1, 2005
Research in Brief Using Interaction in Online Discussion Boards Successfully fostering interaction in online courses requires incorporating both instructional and social types of interactio…
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Tomorrowland: When New Technologies Get Newer
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January 1, 2005
© 2005 Bonnie Neas and the EDUCAUSE Evolving Technologies Committee EDUCAUSE Review, vol. 40, no. 6 (November/December 2005): 14–31. Tomorrowland: When New Technologies Get Newer …
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“Engage Me or Enrage Me”: What Today’s Learners Demand
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January 1, 2005
© Marc Prensky EDUCAUSE Review, vol. 40, no. 5 (September-October 2005): 60–65. “Engage Me or Enrage Me”: What Today’s Learners Demand Marc Prensky Marc Prensky is the a…
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Father Google and Mother IM: Confessions of a Net Gen Learner
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January 1, 2005
© 2005 Carie Windham EDUCAUSE Review, vol. 40, no. 5 (September-October 2005): 42–59. Father Google and Mother IM: Confessions of a Net Gen Learner Carie Windham Carie Windham…
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Web-Enabled Simulations: Exploring the Learning Process
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January 1, 2005
Web-Enabled Simulations: Exploring the Learning Process The Wharton School explores whether Web-enabled simulations provide new ways of learning that are fundamentally unlike traditional metho…
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Leveraging LMSs to Enhance Campus-Based Student Engagement
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January 1, 2005
Research in Brief Leveraging LMSs to Enhance Campus-Based Student Engagement Learning management systems influence student engagement and learning outcomes in ways that we do not properly u…
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Planning for Neomillennial Learning Styles
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January 1, 2005
Current Issues Planning for Neomillennial Learning Styles Shifts in students’ learning style will prompt a shift to active construction of knowledge through mediated immersion By …
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Game-Based Learning: How to Delight and Instruct in the 21st Century
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January 1, 2004
© 2004 Joel Foreman, James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. EDUCAUSE Review, vol. 39, no. 5 (September/October 2004): 50–66. Game-Based Learning: H…

















