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- Student Engagement and Interaction [x]
- Teaching [x]
- Teaching and Learning (97)
- Instructional Technologies (53)
- Learning (49)
- E-Learning (36)
- Instructional Design (33)
- Learners (31)
- Online Teaching Strategies (30)
- Information Technology Management and Leadership (26)
- IT Integration (23)
- Virtual Community (21)
- Games and Gaming (19)
- Curriculum Development (17)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Interaction: Principles and Practice - ELI Summer Session 2005
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January 1, 2005
This report, based on the 2005 Summer Focus Session conducted by the EDUCAUSE Learning Initiative (ELI), discusses the importance of aligning teaching and learning to the basic principles of how pe…
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Video Games and the Future of Learning
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January 1, 2004
Will video games change the way we learn? We argue here for a particular view of games—and of learning—as activities that are most powerful when they are personally meaningful, experiential, so…
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Video Games and Health
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January 1, 2005
Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this researc…
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Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
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February 16, 2005
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A session at the EDUCAUSE Southwest Regional Conference 2005
Technical developments in MMVWs continue to advance dramatically. In this session, we will tour Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the w…
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In Conversation: Student Engagement
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August 3, 2010
Student engagement has changed along with the tools and technologies in the classroom. In this discussion, you'll hear thoughts on how faculty are revisiting their approach to students'…
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Podcast: An Interview with Barbara J. Hoskins, Clemson University
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July 2, 2007
This podcast features a 9 minute interview with Barbara J. Hoskins , Assistant Dean for the College of Health, Education & Human Development at Clemson University. In this conversation, re…
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Richard Van Eck Presentation on Digital Game-Based Learning
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June 18, 2007
In this podcast of the presentation " Generation G and the 21st Century ," Richard Van Eck , associate professor of instructional design and technology at the University of North D…

















