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EDUCAUSE Library Items for Students
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Case Study 10: Central Piedmont Community College: Online Student Profile Learning System
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May 2, 2012
A case study from Game Changers Clint McElroy Introduction More people than ever are pursuing higher education in the United States. The increasing number of students attending c…
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Chapter 3: IT as a Game Changer
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May 2, 2012
A chapter from Game Changers Diana G. Oblinger Information technology can be a game changer in higher education, as it has been in other sectors. IT has brought about much of the ec…
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Learning Spaces
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January 1, 2006
Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facili…
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Support Services for the Net Generation
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January 1, 2005
Although we often think of students and the classroom, an array of services and support are necessary to ensure that students succeed. In this chapter from "Educating the Net Generation",…
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Convenience, Communications, and Control: How Students Use Technology
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January 1, 2005
Even though technology may not be the entire focus, colleges and universities make massive technology investments based on what they believe students need, want, and already have. In this sixth cha…
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Preparing the Academy of Today for the Learner of Tomorrow
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January 1, 2005
Joel Hartman, Patsy Moskal, and Chuck Dziuban from the University of Central Florida have experience with different generations of learners in online, blended, and face-to-face situations. In this …
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The Student’s Perspective
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January 1, 2005
This third chapter from "Educating the Net Generation" provides insight into the Net Gen perspective on technology and higher education. This…


















