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EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
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Teaching and Learning
The strategic use of information technology has the ability to transform teaching and learning helping institutions realize EDUCAUSE’s mission of "transforming education through information technologies." All institutions have made educating learners a critical priority. Technology is a means, not an end, toward that goal.
EDUCAUSE focuses on understanding learners, aligning learning principles and practices together and integrating learning technology—all with the goal of improving student success. EDUCAUSE members also benefit from tools and techniques that enable them to deliver high quality academic programs and support services in a flexible manner. The strategic use of information technology can enhance student engagement, improve access, and make services more convenient. As IT is integrated into the academic enterprise, a number of other issues are raised such as financing, policies, faculty involvement, and assessment.
We encourage you to explore EDUCAUSE’s resources on teaching and learning. These include the work of our members as well as material contributed from EDUCAUSE's strategic initiative, the EDUCAUSE Learning Initiative. We hope you will find the material of use and encourage you to contribute to future EDUCAUSE activities in teaching and learning.
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Library Items on this Topic
EDUCAUSE Library Items for Teaching and Learning
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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2010 Horizon Report
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January 15, 2010
The annual Horizon Report is a collaborative effort between the EDUCAUSE Learning Initiative (ELI) and the New Media Consortium (NMC). Each year, the report identifies and describes six areas of …
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…
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2011 Horizon Report on Emerging Technologies Published
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February 8, 2011
The 2011 Horizon Report , which was released today, spotlights six emerging technologies that are likely to have a significant impact on higher education in the next one to five years,…
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3D Animation in the Academic Library: A New Frontier
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February 22, 2008
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A session at the EDUCAUSE Southwest Regional Conference 2008
The Texas Tech Library recently opened a robust, interdisciplinary 3D Animation Lab. If offers a highly innovative blend of emerging tools and resources that enable radically new endeavors in teach…
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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7 Things You Should Know About Creative Commons
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March 15, 2007
Creative Commons is an alternative to traditional copyright, devel¬oped by a nonprofit organization of the same name. By default, most original works are protected by copyright, which confers sp…
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7 Things You Should Know About E-Readers
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March 4, 2010
E-readers are portable, low-power, high-resolution devices that display digital versions of written material from books, magazines, newspapers, and other printed sources. They typically use e-ink…
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7 Things You Should Know About Facebook
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September 15, 2006
Information literacy—the ability to negotiate the opportunities and risks of the Internet age—is increasingly important. Facebook, a leading social networking site, highlights the information…
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7 Things You Should Know About Facebook II
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May 15, 2007
Since ELI's first brief on Facebook ( http://www.educause.edu/LibraryDetailPage/666?ID=ELI7017 ), the social networking site originally developed for college and university students has be…

















