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EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
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- Games and Gaming (15)
- Learners (14)
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- Information Technology Management and Leadership (7)
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Teaching and Learning
The strategic use of information technology has the ability to transform teaching and learning helping institutions realize EDUCAUSE’s mission of "transforming education through information technologies." All institutions have made educating learners a critical priority. Technology is a means, not an end, toward that goal.
EDUCAUSE focuses on understanding learners, aligning learning principles and practices together and integrating learning technology—all with the goal of improving student success. EDUCAUSE members also benefit from tools and techniques that enable them to deliver high quality academic programs and support services in a flexible manner. The strategic use of information technology can enhance student engagement, improve access, and make services more convenient. As IT is integrated into the academic enterprise, a number of other issues are raised such as financing, policies, faculty involvement, and assessment.
We encourage you to explore EDUCAUSE’s resources on teaching and learning. These include the work of our members as well as material contributed from EDUCAUSE's strategic initiative, the EDUCAUSE Learning Initiative. We hope you will find the material of use and encourage you to contribute to future EDUCAUSE activities in teaching and learning.
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Library Items on this Topic
EDUCAUSE Library Items for Teaching and Learning
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Student Engagement through Online Commenting and Discussion
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October 2, 2012
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A session at the ELI Online Fall Focus Session 2012
NowComment, a free high-end tool for discussion and close reading of online documents, has been used successfully at UVA (Sakai) and other universities for the past three years. This presentation…
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Living, Learning, Cyberspace: A Program-Wide Blogging Initiative for Virginia Tech's Honors Residential College
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
How can the intimate, engaged experience of small-group learning be a template for a large research university? Virginia Tech's answer: a blogging platform that enables students and professors…
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Do the Math! Increasing Student Engagement and Learning
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February 13, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Many colleges have low success rates in their developmental math programs. Do the Math is a Next Generation Learning Challenges Wave 1 project that seeks to address this problem by increasing stude…
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Learner Self-Engagement in Web 2.0 Participatory Learning Environments (Research-Based)
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February 15, 2011
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A session at the ELI Annual Meeting 2011
Learners benefit from blogs and wikis when their use is scaffolded by the instructor and/or course requirements. But if these prompts are missing or poorly designed, will learners self-activate usi…
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It's Flipping Easy! How Easy-to-Use Portable Digital Camcorders Bring the Larger World and New Pedagogies into the Classroom
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March 3, 2010
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A session at the ELI 2010 Online Spring Focus Session
Twenty-first century college and university curricula are emphasizing the connections between course work, student research, and engagement with the larger community outside the traditional class…
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…
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Using Discussion Rubrics to Encourage Student Participation and Learning (Innovative Practice)
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Years of research show that building in opportunities for discussion promotes participation and collaboration for students in both face-to-face and online learning environments. How can we ensure t…
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Game-Based Learning: The Good, the Bad, and the Ugly (Learning Technology)
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January 22, 2009
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A session at the ELI Annual Meeting 2009
This session will focus on three aspects of gaming in higher education: What new opportunities can games bring to our students' learning experiences? What issues of concern surround the discus…

















