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October 15–18, 2013
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EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
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Teaching and Learning
The strategic use of information technology has the ability to transform teaching and learning helping institutions realize EDUCAUSE’s mission of "transforming education through information technologies." All institutions have made educating learners a critical priority. Technology is a means, not an end, toward that goal.
EDUCAUSE focuses on understanding learners, aligning learning principles and practices together and integrating learning technology—all with the goal of improving student success. EDUCAUSE members also benefit from tools and techniques that enable them to deliver high quality academic programs and support services in a flexible manner. The strategic use of information technology can enhance student engagement, improve access, and make services more convenient. As IT is integrated into the academic enterprise, a number of other issues are raised such as financing, policies, faculty involvement, and assessment.
We encourage you to explore EDUCAUSE’s resources on teaching and learning. These include the work of our members as well as material contributed from EDUCAUSE's strategic initiative, the EDUCAUSE Learning Initiative. We hope you will find the material of use and encourage you to contribute to future EDUCAUSE activities in teaching and learning.
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Library Items on this Topic
EDUCAUSE Library Items for Teaching and Learning
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Classroom Collaboration Using Social Bookmarking Service Diigo
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September 27, 2011
Key Takeaways Social bookmarking websites enhance and improve the learning experience by encouraging group collaboration and making organizing and saving web resources faster an…
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ERIAL Project
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August 22, 2011
The Ethnographic Research in Illinois Academic Libraries (ERIAL) Project is a two-year study of the student research process. The project is funded by an LSTA grant awarded to Northeastern Ill…
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Student Information Literacy in the Mobile Environment
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March 29, 2011
Key Takeaways A recent survey explored the strategies used by postsecondary students to gather information using Internet-capable cell phones, or smartphones . Notably, u…
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Is It Fair? Is It Legal? Using Active Learning to Teach About Intellectual Property and Citation Ethics
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March 29, 2011
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A session at the NERCOMP Annual Conference 2011
The panel discussion will explore ways of educating students about issues of information ownership, including plagiarism, copyright, and fair use. The panelists, from Dartmouth and MassArt, have de…
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Traversing Boundaries: Collaboration between a Library Faculty Member and an Instructional Designer
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January 13, 2011
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A session at the Mid-Atlantic Regional Conference 2011
The widespread adoption of online teaching and learning management systems provides unique opportunities for libraries and is rapidly changing the way librarians do instruction and present content.…
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Truth Be Told: How College Students Evaluate and Use Information in the Digital Age
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November 4, 2010
A report about college students and their information-seeking strategies and research difficulties, including findings from 8,353 survey respondents from college students on 25 campuses distribut…
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Reshaping Information Services for Students of the iGeneration: Evidence and Insights from the MISO Survey
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October 14, 2010
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A session at the EDUCAUSE 2010 Annual Conference
IT organizations and libraries must transform their services for undergraduates who take online resources for granted and consider support services to be less and less valuable. When planning for t…
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Now Just One Minute: Producing and Evaluating the Library Minute
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Marketing library resources, services, and personnel to information-overloaded university students can be a challenge. Learn how Arizona State University Libraries produces the fun and informative …
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Undergraduate Assessment 360: Putting the Library in Context
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March 9, 2010
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A session at the NERCOMP Annual Conference 2010
During the 2009-10 academic year, the University of Connecticut Libraries is conducting a multipart quantitative and qualitative assessment of undergraduates measuring the technologies they use, ho…
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Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing…



















