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EDUCAUSE is the foremost community of higher education IT leaders and professionals.
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Filter by Presentations
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- Learning (37)
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- E-Learning (28)
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Teaching and Learning
The strategic use of information technology has the ability to transform teaching and learning helping institutions realize EDUCAUSE’s mission of "transforming education through information technologies." All institutions have made educating learners a critical priority. Technology is a means, not an end, toward that goal.
EDUCAUSE focuses on understanding learners, aligning learning principles and practices together and integrating learning technology—all with the goal of improving student success. EDUCAUSE members also benefit from tools and techniques that enable them to deliver high quality academic programs and support services in a flexible manner. The strategic use of information technology can enhance student engagement, improve access, and make services more convenient. As IT is integrated into the academic enterprise, a number of other issues are raised such as financing, policies, faculty involvement, and assessment.
We encourage you to explore EDUCAUSE’s resources on teaching and learning. These include the work of our members as well as material contributed from EDUCAUSE's strategic initiative, the EDUCAUSE Learning Initiative. We hope you will find the material of use and encourage you to contribute to future EDUCAUSE activities in teaching and learning.
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Library Items on this Topic
EDUCAUSE Library Items for Teaching and Learning
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Some of My Students Are Not Human! Avatar Interaction and Collaboration in Virtual Worlds
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Avatars are used in virtual worlds to increase a user's sense of social presence. Into the virtual space we carry our sense of identity and race and tend to act out our real-life prejudices in…
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Creative Collaboration and Immersive Engagement: The Hyperlinked Campus
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Emerging technologies for communication and creation of content afford the possibility of the connected, "always on" educational environment. The Hyperlinked Campus is a model of open com…
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Twitter Symbiosis: A Librarian, a Hashtag, and a First-Year Seminar (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Tweeting in the classroom has started to take off, with some notable examples such as Monica Rankin's history class experiment at UT-Dallas and Cole W. Camplese's classroom backchannel at…
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Creating Interactive and Engaging Online Environments
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January 20, 2010
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A session at the ELI Annual Meeting 2010
What are the best ways to make synchronous online events more interactive and engaging? Are there good online equivalents for the many face-to-face engagements that are currently used? Or does the …
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Kindles in the Classroom: Theories, Practices, and Results in a Lower-Division English Course (Innovative Practice)
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January 21, 2010
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A session at the ELI Annual Meeting 2010
Theoretically, the Kindle is a promising teaching and learning device for the mobile generation now attending institutions of higher learning. In piloting subsidized Amazon Kindles, however, Prince…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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Using NSSE and FSSE to Link Technology to Student Learning and Engagement (Research-Based)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
In 2009, questions about teaching and communication technologies were added to both the National Survey of Student Engagement and the Faculty Survey of Student Engagement. These additional question…
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Learning and Playing Together: An Interinstitutional, Interdisciplinary Gaming Course
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September 23, 2009
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A session at the ELI 2009 Online Fall Focus Session
To encourage interdisciplinary student collaboration, Johns Hopkins created an introductory gaming course taught by faculty from regional colleges and professionals in the expanding gaming indust…
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From E-learning to V-Learning: The Advantages of Virtual Immersive Learning Environments in Times of Economic Downturn
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Because much of the curriculum of the Masters of Digital Media Program at Great Northern Way involves real-time, team-based collaboration, we have been developing a virtual learning platform to ena…
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Using Discussion Rubrics to Encourage Student Participation and Learning (Innovative Practice)
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Years of research show that building in opportunities for discussion promotes participation and collaboration for students in both face-to-face and online learning environments. How can we ensure t…

















