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Teaching and Learning
The strategic use of information technology has the ability to transform teaching and learning helping institutions realize EDUCAUSE’s mission of "transforming education through information technologies." All institutions have made educating learners a critical priority. Technology is a means, not an end, toward that goal.
EDUCAUSE focuses on understanding learners, aligning learning principles and practices together and integrating learning technology—all with the goal of improving student success. EDUCAUSE members also benefit from tools and techniques that enable them to deliver high quality academic programs and support services in a flexible manner. The strategic use of information technology can enhance student engagement, improve access, and make services more convenient. As IT is integrated into the academic enterprise, a number of other issues are raised such as financing, policies, faculty involvement, and assessment.
We encourage you to explore EDUCAUSE’s resources on teaching and learning. These include the work of our members as well as material contributed from EDUCAUSE's strategic initiative, the EDUCAUSE Learning Initiative. We hope you will find the material of use and encourage you to contribute to future EDUCAUSE activities in teaching and learning.
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Library Items on this Topic
EDUCAUSE Library Items for Teaching and Learning
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Student Engagement: Challenges from a CIO Perspective
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May 31, 2011
Joanne Kossuth ( Joanne.Kossuth@olin.edu ) is Vice President for Operations and CIO at the Franklin W. Olin College of Engineering. She is Editor of the EDUCAUSE Review Viewpoints depa…
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Will Mobile Learning Bring a Paradigm Shift in Higher Education?
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January 27, 2011
In the light of technology-driven social change that creates new challenges for universities, this paper considers the potential of mobile learning as a subset of e-learning to effect a paradig…
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The Educational Potential of Mobile Computing in the Field
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March 29, 2011
Key Takeaways Giving students hands-on experience of field work with mobile tablet PCs loaded with visualization software facilitates active learning and integration of complex …
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Digital Texts and the Future of Education: Why Books?
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March 29, 2011
Key Takeaways Students have expectations for interactivity and connectedness when they use digital devices, yet these expectations are frequently unmet when using most digital tex…
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Mixable: A Mobile and Connected Learning Environment
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March 29, 2011
Key Takeaways Students increasingly turn to social networks to enable coursework discussions outside of class , a factor that promotes their academic engagement and success. A ne…
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Augmented Reality and Geotagging in Japan
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March 29, 2011
Key Takeaways Mobile technology offers the ability to combine immediate access to information and location through augmented reality and geotagging . Dickinson College st…
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…
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"This Game Sucks": How to Improve the Gamification of Education
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February 7, 2011
Sarah "Intellagirl" Smith-Robbins ( sabsmith@indiana.edu ) is Director of Emerging Technologies and a faculty member at the Kelley School of Business at Indiana University. W…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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7 Things You Should Know About Open-Ended Response Systems
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January 11, 2011
An open-ended student response system is an electronic service or application that lets students enter text responses during a lecture or class discussion. Open-ended systems give faculty the op…




















